So I was going to add some simple prop models to the tutorial map, and discovered that the new version of blender has changed the format for import/export scripts. After a couple hours trying to get some old scripts to work, and searching around, I came across IQM:
http://lee.fov120.com/iqm/I'm thinking it might be worth making the switch, since about the only other engine using SKM switched over to it, and other Quake based games are using it as well, so it would make it easier to coordinate with other Quake developers. Also, it has up-to-date Blender exporters. It looks like it supports some animation blending as well.
Since it's likely a lot of copy/pasting code, does anybody want to take a stab at this?