Author Topic: BASEBALLDUDE Texture Pack  (Read 3233 times)

BASEBALLDUDE

  • Autococker
  • Posts: 703
BASEBALLDUDE Texture Pack
« on: February 25, 2013, 08:06:26 PM »
If you wish to play on any of my maps, it is important that you have this texture pack in your pball/textures directory. My maps tend to use a lot of custom textures, especially a map in the near future called Neon. This is useful mainly for maps made by me, but if you want to use these textures to make your own map, go ahead!

http://www.filedropper.com/baseballdudetexturepack

The link has been updated.
« Last Edit: March 17, 2013, 04:30:21 PM by BASEBALLDUDE »

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: BASEBALLDUDE Texture Pack
« Reply #1 on: February 25, 2013, 09:24:18 PM »
Well, I see why your file size was so large - you're including other texture packs in the zip file (such as the CTP1 and UB textures).

A couple issues with this pack:

1) Some of your directories are uppercase.  Make sure all files and directories are lowercase (Linux is case sensitive, and using different cases causes problems, so just make everything lowercase).
2) You only have HR4 versions of most of your textures.  Not everybody has the highres textures enabled.  You should have scaled-down versions of the textures (1/4 the dimensions of the hr4's) in the textures/baseballdude directory.  The solid-colored textures could just be put in that directory and don't need to be duplicated in the hr4 directory.
3) Some of the texture dimensions are not powers of 2.  All textures should use powers of 2 for their width and height: 8, 16, 32, 64, 128, 256, 512, 1024.  If they're not, they're just going to be resized by the game and look bad.

BASEBALLDUDE

  • Autococker
  • Posts: 703
Re: BASEBALLDUDE Texture Pack
« Reply #2 on: February 25, 2013, 09:33:39 PM »
OK. BASEBALLDUDE Texture Pack Lite (non hr4) coming soon!

ic3y

  • Committee Member
  • Autococker
  • Posts: 1398

BASEBALLDUDE

  • Autococker
  • Posts: 703
Re: BASEBALLDUDE Texture Pack
« Reply #4 on: March 05, 2013, 09:06:06 PM »
New BASEBALLDUDE Texture Pack:
-Includes some (crappy) sky textures I made
-Includes non hr4 textures
-all lowercase letters
-does not include the rest of the CTP textures nor the UB_ textures. Those can be downloaded separately.

http://www.filedropper.com/baseballdudetexturepack

Edit: This is the same link as the first post. Both of these links have been updated to the most recent texture pack.
« Last Edit: March 17, 2013, 04:31:33 PM by BASEBALLDUDE »

T3RR0R15T

  • Map Committee
  • Autococker
  • Posts: 2593
Re: BASEBALLDUDE Texture Pack
« Reply #5 on: March 08, 2013, 09:36:17 AM »
The low res and high res b_marble.jpg are the same files (both 512x512).

BASEBALLDUDE

  • Autococker
  • Posts: 703
Re: BASEBALLDUDE Texture Pack
« Reply #6 on: March 08, 2013, 04:56:12 PM »
Here is the corrected one

Most likely you won't even need this texture to play on one of my maps unless I add it to neon or any of my future maps. I prefer using the marble_2 textures.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: BASEBALLDUDE Texture Pack
« Reply #7 on: March 17, 2013, 12:23:47 AM »
Seems the megafileupload link is dead.

T3RR0R15T

  • Map Committee
  • Autococker
  • Posts: 2593
Re: BASEBALLDUDE Texture Pack
« Reply #8 on: March 17, 2013, 07:03:23 AM »
Here is it: Download


@ jitspoe: I can't upload it here. I got that message:

Quote
Your attachment couldn't be saved. This might happen because it took too long to upload or the file is bigger than the server will allow.

Please consult your server administrator for more information.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: BASEBALLDUDE Texture Pack
« Reply #9 on: March 17, 2013, 09:53:22 AM »
One of the "credits" texture files has an upper case letter.  Also, it's not using power of 2 resolutions.  And, to be honest, the credits textures look really bad. At least use the DP logo with transparency...