Author Topic: Microbrush Problem  (Read 1233 times)

BASEBALLDUDE

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Microbrush Problem
« on: March 28, 2013, 09:30:17 AM »
How do you get rid of it?

jitspoe

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Re: Microbrush Problem
« Reply #1 on: March 28, 2013, 09:41:39 AM »
What's the actual error?  Does it give you a brush number?  Sometimes you can select a brush by number in BSP then delete it.

Rockyar_96

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Re: Microbrush Problem
« Reply #2 on: March 28, 2013, 09:44:26 AM »
usually that occurs if you use one of those bsp-functions for arches and stuff.
So getting rid of it means not using them. But you can normaly find the microbrush as the number and the coordinates are given in the error you get from the compiler.

BASEBALLDUDE

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Re: Microbrush Problem
« Reply #3 on: March 29, 2013, 09:09:05 AM »
OK as it turns out I need those microbrushes to get the effect I want for one of my features. So...
-What makes a brush a "microbrush"?
-What problems can a microbrush cause?
-If I leave my microbrushes in, does it affect compiling or gameplay? I haven't noticed any difference.

-Edit: As it turns out I didn't need those microbrushes after all. Sorry for wasting your time.

deadfroggy

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Re: Microbrush Problem
« Reply #4 on: March 30, 2013, 05:14:04 AM »
well micro comes from the meaning small and the brush means its a object in bsp. there for its a really small brush. the compiler has trouble with trying to get a really small brush to compile.