Author Topic: Compiling glitch: Map is full black  (Read 1468 times)

BASEBALLDUDE

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Compiling glitch: Map is full black
« on: July 12, 2013, 09:34:16 PM »
There were no errors or warnings in the black box, only the fact that it paused for like 2 and a half minutes 2/3 of the way through "light world", after the (49) was recorded, for no reason. Now, my map is full black even though the world was supposed to be fully lit.

You'll see in the screenshot that it took just under 400 seconds to actually light the world, but due to the unnecessary pause, it ended up taking much longer.

The only explanation I can think of is that my map has too many light sources, cause b7 is loaded with neon lights.

Rick

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Re: Compiling glitch: Map is full black
« Reply #1 on: July 12, 2013, 10:13:42 PM »
Would you be able to attach the full 'black box'?

Chef-Killer

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Re: Compiling glitch: Map is full black
« Reply #2 on: July 13, 2013, 04:42:27 AM »
Detail stuff like barrels, boxes, etc. that doesn't block the VIS to reduce the numportals. Don't use the high quality final compile.

BASEBALLDUDE

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Re: Compiling glitch: Map is full black
« Reply #3 on: July 13, 2013, 10:59:25 AM »
Thanks it works now. (forgot to detail some new brushes in mid)