My Judging:This is MY opinion. I'm sorry if everyone does not agree with me. If you feel I have marked wrong or anything, please PM me with DETAILS.
Also, I may leave some text the exact same as used in judging other maps, as it may be relevant to yoursDetail - 60/100
Brushes in the map that are primarly there to make it look nice.
Relevance - How does the detail compare to the rest of the map? Is it relevant to the theme and style? Or is it random? (20/25)Like Jitspoe stated, it's very weird that the mid bridge has it's supports on the top of boxes.. Though, most of the detail is specific to the theme.
Appearance - Is it visually appealing? Does it make you want to play the map? (10/25)Sitting mid and looking back at base shows how thin some of the walls are, IMO it makes it very ugly. I feel like the map is missing something visually, as right now, the only things that aren't tan/brown seem to be the barrels and the cap spots (and water ofcourse). It's not that great to look at
Suitability to Gameplay - How does the detail collaborate with gameplay? (20/25)Most of the detail is very functional. Lot's of little DJ's and speed jumps to find. Some paths feel a bit awkward though.
Quantity - Is there too little? Is there too much? Or is there enough? (10/25)There is not enough detail IMO (need more on the visual side than gameplay) and the quality of the detail needs to be brought up to standards.
Jumps - 77/100
Judge based on the jumps of the map
Quanity - Are they too rare? Are they too common? (20/25)There seems to be a lot of jumps in and around base, but at mid it's a struggle to get back up to high (if need be).
Suitablity - Are the jumps randomly placed? Are they needed? Do they work well? (20/25)The jumps work pretty well, although I feel the dj box at mid is a little bit too hard to accomplish.
Relevance - Are the jumps relevantly placed? Are they Leading to places of importance? (15/25)The jumps seem to link the different paths a lot, although there are a few that don't really lead anywhere.
Range - Are there jumps for people of all skill level? Some easy jumps and some hard? (22/25)There is a bunch of easy jumps with a few hard ones chucked in, seems to be a good mix.
Gameplay - 63/100
Judge based on how fun the map is to play
Flow - Do you get stuck anywhere? Can you get from place to place without any fuss? (13/15)Some of the paths are a bit awkward to navigate. Nothing majorly bad.
Items (placed) - Are the items placed in convienient locations? Will they affect gameplay negatively? Are they present at all? (8/10)I don't see any problems with where they are placed. There is a lot of ammo mid, maybe could stand to take some out.
Spawns - Will you get spawn killed? Are the spawns varied enough? Are they fair? (7/10)Spawns are very spread out and would be very hard to spawn kill. Though some of the spawns are facing walls.
Lines - Do the lines look interesting? Are they used for the sake of being used or do they serve a purpose? Is the Visibility of the map good? Can players see other players at certain points only? And does this help or hinder gameplay?(10/15)I've always liked the big mids with the longer lines. Although it's a bit awkward lining from the side paths at mid high and being low felt like a bit of a disadvantage as I couldn't line players as well as I could high (not always a bad thing though, just thought I'd mention it).
Capping + Grabbing - Is it too easy/ hard to grab? Is it too easy/ hard to cap? Are the flags worth too much or too little? (10/30)The way the flags are now make it very hard to defend your base. If I were camping near 1, you'd be able to grab 2 very easily and vice-versa. Though, if I were camping at 2 and you grabbed the first flag and ran out and did speed across mid, I'd have no chance to get you.
Layout - Are all the paths equal in terms of speed? Is the scale of the map good? (15/20)The layout feels alright, paths are a bit different but not too bad.
Technical Skill - 36/50
The quality of the mapping techniques used.
R_Speeds - Are the r_speeds low enough for play? Has the mapper done a good job at keeping them low? Will it be laggy for some players? (20/25)The r_speeds are a little bit high in some places. Not unplayable though.
Alignments - Are the textures aligned correctly? (4/10)A lot of the boxes/planks are misaligned. Might want to jump through it with some people looking for them.
Brush + Grid work - Is there technique good? Is the grid size appropriate? Have they used clipping planes (if they are relevant)? etc. (12/15)Everything seems okay, some things could be reworked though (mainly some sharp walls and weird terrain).
Innovation - 5/50
Is this map NEW and EXCITING or have we seen it before?
Innovation/ Unique - Have we seen this all before? Or were you impressed by the fresh look of the map? (5/50) This map looks pretty generic, kind of reminds me of the sassault series (especially the bridge) mixed with the map summer.
Overall - 241/400