Author Topic: Using radiant classic  (Read 1523 times)

your mother

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Using radiant classic
« on: July 10, 2006, 12:17:46 PM »
This has probably been answered before, but how do I use qeradiant to create pb2-textures.

I can make maps and all, but I cant seem to add textures or load the texture directory at all.

It's a bit strange making maps in radiant and then moving them to bsp for texture adding.


Can someone help?

jitspoe

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Re: Using radiant classic
« Reply #1 on: July 10, 2006, 12:27:32 PM »
You might have to use the .wal files from the bsp pack.  I don't know if qeradiant supports jpeg.  I think QE5 does, though.

your mother

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Re: Using radiant classic
« Reply #2 on: July 10, 2006, 03:16:11 PM »
Naturlich what I meant was how do I load textures to assign them to objects.

You noticed that Jitspoe. Thanks!

your mother

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Re: Using radiant classic
« Reply #3 on: July 11, 2006, 05:24:20 AM »
Ahhhh... Now it works.

Copied the "textures" dir (from the pb2 directory of course) into a c:\quake2\baseq2\textures directory then the fucn program found them. It couldn't find them if I pointed the program to the original directory, I had to move them....

-Now I can play too! Lol.

jitspoe

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Re: Using radiant classic
« Reply #4 on: July 11, 2006, 12:20:24 PM »
A lot of the old Q2 applications search for "quake2" in the path, so that might have been the problem.  I had to include a quake2 directory within the bsp directory and put data in there for it to work.

your mother

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Re: Using radiant classic
« Reply #5 on: July 14, 2006, 11:11:21 AM »
Everything works now apart from the paintball2 palette of the textures. The maps look like crap!

I don't really know how to fix this problem, and would be happy for any help.

jitspoe

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Re: Using radiant classic
« Reply #6 on: July 14, 2006, 01:39:29 PM »
There's a palette file in the BSP pack.  I'm not sure what radiant uses for palletes, but that might work.  If not that, colormap.pcx from pantball2/pball/pics might be what you need.