Author Topic: Map Request for "Hide and Seek"  (Read 7926 times)

aborted

  • VM-68
  • Posts: 159
Map Request for "Hide and Seek"
« on: June 11, 2015, 04:41:51 PM »
Hi map makers. Recently clan members and I started to have some fun on ts etc while playing fun maps.
We really had a blast, played hide and seek mostly.
We played kurwahouse mostly and fogtest aswell.
But there is no,uhm,like official hide n seek map.
So I tought if any of good map makers could make some dark hide and seek map . Could include fog (alot of it).
Just for fun with buddys on ts :)
Ideas maybe :
Forest style with some creepy houses (dark map)
Castle style ( big castle with some secret ways or something)
House style (something like kurwahouse but with alot more places to creep in :P )
« Last Edit: June 12, 2015, 12:54:07 AM by aborted »

Rockyar_96

  • 68 Carbine
  • Posts: 370
Re: Map Request for "Hide and Seek"
« Reply #1 on: June 11, 2015, 05:14:42 PM »
siege mode I suppose?

TRION

  • 68 Carbine
  • Posts: 290
Re: Map Request for "Hide and Seek"
« Reply #2 on: June 11, 2015, 10:41:14 PM »
We played Hide and seek too when we were in TJT  :'( I miss those amazing days

BASEBALLDUDE

  • Autococker
  • Posts: 703
Re: Map Request for "Hide and Seek"
« Reply #3 on: June 12, 2015, 12:27:14 PM »
sphouse?

JeongWa

  • Autococker
  • Posts: 554
Re: Map Request for "Hide and Seek"
« Reply #4 on: June 12, 2015, 12:52:27 PM »
Oddjob?

lukip

  • VM-68
  • Posts: 208
Re: Map Request for "Hide and Seek"
« Reply #5 on: June 12, 2015, 02:28:04 PM »
urnsmap is the best one i think

JeongWa

  • Autococker
  • Posts: 554
Re: Map Request for "Hide and Seek"
« Reply #6 on: June 13, 2015, 04:29:43 AM »
What about the Labrynt_b1 ? No joke.

prozajik

  • Autococker
  • Posts: 761
Re: Map Request for "Hide and Seek"
« Reply #7 on: June 13, 2015, 09:41:03 AM »
There is an 'official' hide'n'seek map. At least it was meant to be h&s from the the the first pixel made in the map. JMR did this one and also made custom mode for h&s, which was semi-functional but definitelly playable.

You could try contacting him about it, no clue about the map name anymore.

Rockyar_96

  • 68 Carbine
  • Posts: 370
Re: Map Request for "Hide and Seek"
« Reply #8 on: June 13, 2015, 05:20:02 PM »

mRokita

  • Autococker
  • Posts: 598
Re: Map Request for "Hide and Seek"
« Reply #9 on: June 14, 2015, 03:36:23 AM »
what about making a gamemode for hidenseek

MON1TOR

  • 68 Carbine
  • Posts: 328
Re: Map Request for "Hide and Seek"
« Reply #10 on: June 14, 2015, 04:13:45 AM »
what about making a gamemode for hidenseek
Nice idea... but how to convert this idea
into reality?

mRokita

  • Autococker
  • Posts: 598
Re: Map Request for "Hide and Seek"
« Reply #11 on: June 14, 2015, 10:22:34 AM »
Nice idea... but how to convert this idea
into reality?
Learn C, grab the source code and implement it.
I'm not a C developer, and not going to become one yet.

xrichardx

  • 68 Carbine
  • Posts: 295
Re: Map Request for "Hide and Seek"
« Reply #12 on: June 14, 2015, 10:33:42 AM »
The game mode implementations are not public.

Back to topic: I remember having a lot of fun playing hide and seek on stack.

MON1TOR

  • 68 Carbine
  • Posts: 328
Re: Map Request for "Hide and Seek"
« Reply #13 on: June 14, 2015, 10:49:58 PM »
Learn C, grab the source code and implement it.
I'm not a C developer, and not going to become one yet.
Same story ^^

Mission

  • 68 Carbine
  • Posts: 328
Re: Map Request for "Hide and Seek"
« Reply #14 on: June 15, 2015, 10:46:33 AM »
Nice idea... but how to convert this idea
into reality?
JMR already made a server side hide and seek game mode. But from what I understand he has to run it manually on his server. Try contacting him.

MON1TOR

  • 68 Carbine
  • Posts: 328
Re: Map Request for "Hide and Seek"
« Reply #15 on: June 15, 2015, 12:35:40 PM »
JMR already made a server side hide and seek game mode. But from what I understand he has to run it manually on his server. Try contacting him.
Wow, thanks for that info. Shock! Contact him! Ur idea is really nice.
New gamemode!

CheMiCal

  • Autococker
  • Posts: 690
Re: Map Request for "Hide and Seek"
« Reply #16 on: June 15, 2015, 02:56:22 PM »
we should just change the game to a hide and seek mod. clearly the paintball theme isn't working well.

MON1TOR

  • 68 Carbine
  • Posts: 328
Re: Map Request for "Hide and Seek"
« Reply #17 on: June 15, 2015, 10:52:05 PM »
we should just change the game to a hide and seek mod. clearly the paintball theme isn't working well.
I think not. First, there is an 'official' hide 'n seek mod (garry's mod). Also, I think strafing in a hidenseek mod is unusable (many things to run into). So I think this game should remain a pb game.

Ace

  • Autococker
  • Posts: 661
Re: Map Request for "Hide and Seek"
« Reply #18 on: June 16, 2015, 12:22:25 AM »
I think not. First, there is an 'official' hide 'n seek mod (garry's mod). Also, I think strafing in a hidenseek mod is unusable (many things to run into). So I think this game should remain a pb game.

can we just vote to ban this bundle of twigs?

MON1TOR

  • 68 Carbine
  • Posts: 328
Re: Map Request for "Hide and Seek"
« Reply #19 on: June 16, 2015, 01:56:44 AM »
can we just vote to ban this bundle of twigs?
^^ someboday needs to keep this forum alive.
Also, that post was considered serious. Why should i get banned? I dont understand...
/thread