Author Topic: Arch Linux issues  (Read 1995 times)

david14

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Arch Linux issues
« on: September 26, 2015, 10:28:24 PM »
Hi, I am trying to play the game on (as title says) Arch Linux. When I was playing tutorial the game kicked me for 'failed to build check', but this post by yossarianuk  helped me to solve this (thanks a lot).

Now I've some issues with audio and video.
If I use OSS (which is default I think) the game will run but no sound will be played. (lib32-alsa-oss is installed)
Code: [Select]
------- Sound initialization -------
LoadLibrary("./snd_oss.so")
/dev/dsp: No such file or directory
SNDDMA_Init: Could not open /dev/dsp.
When I use Alsa I can hear something but it sounds like using VoIP with poor quality and serious packet loss. Using Alsa means I have this line in config file
Code: [Select]
seta snd_driver "alsa"Console doesn't seem to show anything related with this issue.

Code: [Select]
------- Sound initialization -------
LoadLibrary("./snd_alsa.so")
Initializing ALSA Sound System
Period size: 2048
Buffer size: 8192
Stereo: 1
Samples: 16384
Samplepos: 0
Samplebits: 16
Submission_chunk: 4096
Speed: 48000
Sound sampling rate: 48000
------------------------------------

The video related issue is a heavy texture blinking when using fullscreen, this means, if I use
Code: [Select]
------- Loading ref_pbgl.so -------
LoadLibrary("./ref_pbgl.so")
ref_gl version: PB2GL 0.40
Using libGL.so for OpenGL...
Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
sh: /sbin/ifconfig: No such file or directory
I got 8 bits of red
I got 8 bits of blue
I got 8 bits of green
I got 24 bits of depth
I got 8 bits of alpha
I got 8 bits of stencil
Using hardware gamma
SSE Enabled.
------------------------------------
with any resolution, screen won't blink, but
Code: [Select]
------- Loading ref_pbgl.so -------
LoadLibrary("./ref_pbgl.so")
ref_gl version: PB2GL 0.40
Using libGL.so for OpenGL...
Initializing OpenGL display
...setting fullscreen mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
sh: /sbin/ifconfig: No existe el fichero o el directorio
I got 8 bits of red
I got 8 bits of blue
I got 8 bits of green
I got 24 bits of depth
I got 8 bits of alpha
I got 8 bits of stencil
Using hardware gamma
SSE Enabled.
------------------------------------
will become painful to see  how the gun in hand and some marks on the floor are appearing and dissapearing several times per second (again, with every screen resolution I could test).

Also frame rate is like driver capped.

Some useful info:
DE is cinnamon, I am running a x86_64 version with multilib enabled, some of the libraries required to make the game run were installed from AUR.

Code: [Select]
$ lspci | grep VGA
00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09)

The Video driver I've installed is "xf86-video-intel", the video card is integrated and the machine is a laptop. I couldn't find any lib32 Intel package.

Thanks in advance if you can give me any help, because at this point I'm stuck.
« Last Edit: September 27, 2015, 10:10:09 AM by david14 »

mRokita

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Re: Arch Linux issues
« Reply #1 on: September 27, 2015, 05:12:12 AM »
Try to run it with wine, I'm serious.

david14

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Re: Arch Linux issues
« Reply #2 on: September 29, 2015, 08:52:28 PM »
I was just trying to make it run on Linux just for curiosity's sake, and since I have dual boot I will run it on windows directly instead of running it with wine.
 
Trying to find what could go wrong with audio I found that dp2 (build 40, but I guess nothing from alsa audio has changed since then) source code uses alsa 0.9 libraries and the alsa driver version installed on my system is 1.0.29 and since in some softwares major releases (like going from 0.9 to 1.0) could end with little or none backward compatibility, the problem could be there.