Author Topic: ub_rooftop2 beta  (Read 1134 times)

WarWulf

  • Autococker
  • Posts: 539
ub_rooftop2 beta
« on: March 31, 2019, 04:35:07 PM »
will be redoing the whole texture scheme this is just a beta

https://www.dropbox.com/s/5447vjzq1ztld4m/ub_rooftop2.rar?dl=0

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: ub_rooftop2 beta
« Reply #1 on: April 04, 2019, 04:45:14 AM »
Please follow this guide when releasing a beta map: http://dplogin.com/forums/index.php?topic=5149.0

Looks like the following textures are missing from the zip file:
ub_rooftop2/blue_wallm, ub_rooftop2/wall_fblue2, ww_textures/sw_wall01, ub_rooftop2/road1, ww_textures/concrete-1

I see your secret shipping container message. ;)

I like the light alpha effect.

There are a lot of pitch black areas and spawns that are facing walls in completely black rooms, which is very confusing.  Should probably sort that out before it's ready to be played.  There are also areas where you can fall into and not get out of, like right next to the base.

Not sure if having the cap zone in a different location from the flag adds much here.  That was something that always confused new players in the original rooftop.  Might make more sense to just put it where the flag is, unless there's a compelling reason to do otherwise.

Lots and lots of misaligned textures.  I know it's still a work in progress, but it's so much easier to align a crate or barrel, lock the texture and move it around freely.  Should avoid misalignment even when it's a work in progress.

Uploaded to the beta server.