Author Topic: Build 16 Release  (Read 19463 times)

Spook

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Re: Build 16 Release
« Reply #80 on: September 30, 2006, 04:56:24 PM »
thats not at all what he means. he means that obs jumping is easier because the gravity is less. i don't know if thats true but thats what it means

Eiii

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Re: Build 16 Release
« Reply #81 on: September 30, 2006, 05:30:40 PM »
It's not. Physics for observer are either the same as the player's, or not there at all.

jitspoe

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Re: Build 16 Release
« Reply #82 on: October 01, 2006, 09:11:42 PM »
I think I may have fixed #4 already.  There's a sever side setting to show name changes (sv_shownamechanges?  I don't remember what it was called), but it tends to flood the console with name changes sometimes, so I left it off by default.  But anyway, this thread is old and not really a request thread.

Lunatic

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Re: Build 16 Release
« Reply #83 on: October 01, 2006, 09:17:06 PM »
When was the gravity ever less in obs mode..

jitspoe

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Re: Build 16 Release
« Reply #84 on: October 01, 2006, 09:18:31 PM »
It wasn't.  I'm not sure where he got that from.

Oh, this topic was still stickied.  I guess I can take that off now.

namebrand

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Re: Build 16 Release
« Reply #85 on: October 09, 2006, 10:55:25 PM »
Sorry I meant to post in build 17 thread..

YES. On my comp the obs physics are definatly different. For example in obs, in pbcup, I can jump from floor to top of V from the slanted land...in game I cant.

Maybe obs mode is the games TRUE psyics without the affect of netplay lag??

Eiii

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Re: Build 16 Release
« Reply #86 on: October 09, 2006, 11:09:40 PM »
Just like how when I join a local server, the paint travels through my gun faster! :P

jitspoe

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Re: Build 16 Release
« Reply #87 on: October 10, 2006, 11:28:27 AM »
The player physics are hardcoded into the game and should be identical for observers and live players (unless you have noclip on).  Can you record a demo?