Author Topic: Map import in BSP  (Read 1042 times)

CarbineXT

  • Stingray
  • Posts: 64
Map import in BSP
« on: August 23, 2006, 10:06:36 AM »
Hello all,

Is there a way to import a map into BSP? That is - a map made in it. I'm making a map and there are some thing I'd like to build separately so I don't run any chances of breaking the map, then once they're perfect - I'd be able to "import" them into the big map.

Thanks.

Smokey

  • Autococker
  • Posts: 1172
Re: Map import in BSP
« Reply #1 on: August 23, 2006, 10:35:51 AM »
cut and paste baby... cut and paste

CarbineXT

  • Stingray
  • Posts: 64
Re: Map import in BSP
« Reply #2 on: August 23, 2006, 10:44:48 AM »
Opening the objects file and Copy pasting could get difficult when dealing with several objects :)

Cobo

  • Autococker
  • Posts: 1362
Re: Map import in BSP
« Reply #3 on: August 23, 2006, 10:56:49 AM »
You could save the parts as brushes, and load them when you are done, but i dont know if you can compile them.
I think you could also make them groups and you could make what you dont need dissapear and when you compile just select the group and select compile selected.

CarbineXT

  • Stingray
  • Posts: 64
Re: Map import in BSP
« Reply #4 on: August 23, 2006, 11:02:45 AM »
Thanks, I think I've found it - Merge Objects.