Author Topic: Models for Quake1  (Read 1681 times)

maxpower

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Models for Quake1
« on: September 17, 2006, 10:10:11 PM »
Well i played digital paint before, Good Game keep it up. My friend and I are trying to making the paint grenades in quake 1 for your mod, and wondering if you could provide us with the model/sound. Thanks.
PS
Im in the middle of trying to remake the maps so people can play them in quake 1 with the mod. Know anywhere i can get the textures you guys used?

Eiii

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Re: Models for Quake1
« Reply #1 on: September 17, 2006, 10:12:39 PM »
You can get the .WAL version of most of the textures by downloading the BSP pack and grabbing the wals out of the textures directory. I don't know what model format Quake1 uses, but you can probably get something to convert the .md2s to it. Everything you asked for is available, you just have to do some work.

jitspoe

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Re: Models for Quake1
« Reply #2 on: September 18, 2006, 12:37:13 PM »
You're welcome to use the grenade models and sounds in a quake1 mod.

maxpower

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Re: Models for Quake1
« Reply #3 on: September 18, 2006, 02:43:28 PM »
OK, quake 1 uses .wad for textures but if someone gives me the bmp of th textures i can import into a .wad, and models are .mdl. So if someone could convert, my comp is kind a new but it crashes trying to use modelers and gtk radiant.

jitspoe

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Re: Models for Quake1
« Reply #4 on: September 18, 2006, 03:27:44 PM »
Most of the textures are in .jpg form now, so you should be able to convert them with just about any graphics editor.  I don't have the time to convert models and stuff for you, though, sorry.

maxpower

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Re: Models for Quake1
« Reply #5 on: September 18, 2006, 05:54:33 PM »
I got a barrel(storage not gun) model i want to use, its a .blend tho can any1 convert this to a .mdl

maxpower

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Re: Models for Quake1
« Reply #6 on: September 19, 2006, 03:10:04 PM »
I made barrel in qoole, so im good now