Author Topic: Client and Server Commands ( c/p from the Wiki)  (Read 7428 times)

KnacK

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Client and Server Commands ( c/p from the Wiki)
« on: January 17, 2006, 10:12:02 AM »
|  Basic Client Commands  ||


empty_co2
Loads the largest unused canister of CO2 you have.
see also: dropco2
Default bind: 7

dropgun
Drops your current weapon if you have something besides the PGP.
Default bind: 1

+scores
Displays the scoreboard.
see also: scoresoff,scoreson,scorebg
Default bind: F1

dropflag
Drops any flags you are carrying.
Default bind: 8

dropco2
Drops the largest unused canister of CO2 you have.
see also: empty_co2
Default bind: 4

drophopper
Drops your current hopper if you have one.
Default bind: 3

dropbarrel
Drops your current barrel if you have one.
Default bind: 2

dropammo
With no parameters, you drop 25 paintballs.  You can also specify the size of the ammo you want to drop, either large, medium, small or the exact ammount you want to drop.  The ammo dropped gets rounded to the nearest box size (25, 50, 100, 150, or 200).  Dropammo large drops the most ammo possible; medium drops about half of your ammo; and small drops 25 paintballs.
example: dropammo large
see also: dropco2
Default bind: 5

dropgren
Drops the grenade you're currently carrying.  Use this instead of throwing smoke grenades into your own base -- that annoys other players.
Default bind: 6

id
Toggles player id, which shows the name and weapon of the person you're looking at.
Default bind: none

alive
Displays the number of people left alive on each team.  A rather obsolete command as you can just look at the HUD or scoreboard to see who's alive.
Default bind: none

tossgren
Throws whichever grenade you have in your inventory, be it smoke or paint.
example: bind g tossgren
see also: 1

me
Like say, only with out the ":"  If you use IRC, you'll understand its usage.
example: /me feels like chicken tonight!

join
Used to join or switch teams.
examples:
join red
join observer
join auto
You can also just use the first letter of the team:
join r
join o

say
Sends a message to the other players.
see also: say_team,me,messagemode

messagemode
Prompts you for something to say, and sends in once you hit enter.
Default bind: t
see also: say

say_team
Sends a message to only your team.
example: say_team "I have the flag!  No kills!"
see also: say,me,messagemode2

messagemode2
Like messagemode, but the message you type is sent only to your teammates.
see also: say_team
|| Advanced Client Commands ||


help
same as score (left in for backwards compatibility)
see also: score

scoresoff
see also: score,scoreson

scoreson
see also: score,scoresoff

vote

wave

position
Desplays your x,y,z location.

kill
Kills yourself.  Note: debug3 must be set in order to function.
see also: debug3

sv_info

funname

cmdhelp

chasemode

camera
Follows a player when you're dead

chasemode_next

chasemode_prev

flagstatus
Displays current status of all flags.  If it is at home or if someone is carrying it.

nextspawn
Displays the time left until your next teammate respawns.

gameversion
Displays the version and build number of Paintball II.

timeleft
Displays the ammount of time left before the end of the match.

jail
If enabled, you go to the map's jail when you die, instead of temp-observing.
Needs to be map-enabled, too.
Default: 1

noclip
Switches the observer mode to "noclip" so you can float around and pass through walls.
Default bind: n

verbose
Switches the display of messages when you pickup or drop items such as markers, ammo, etc.

scorebg
Toggles the background image for the scoreboard on and off.  Obsolete.

maplist
Lists the maps currently in rotation on a server.
see also: players,votemap

votemap
Places a vote for a map and optionally a game mode.  Game modes include elim, ctf, 1flag, siege, koth.
Example: votemap snip_pb1 1flag

names
Lists the players currently on the server.
see also: players

players
Lists the players currently on the server.
see also: names

topspeed
Displays the top speed obtained on a map, and who went that fast.
see also: speedometer

speedometer
Replaces the ammo count with your current speed (in miles per hour).
see also: topspeed

r_reflectivewater[/b[
 1/0
makes water surface reflective
only good in version 15
HARD hit on framerate

cl_drawfps
0/1
draws frames per second in upper right corner of screen

cl_drawpps
0/1
shows in upper right corner of screen

cl_maxfps
sets maximum frames per second. usually set to 0, should be setto about 80 as servers have it capped at 80 already.

cl_timestamp
0/1
timestamps all messages displayed on screen.

|| Admin (Op) Commands ||


op
Makes you an op.  Note: debug3 must be set in order to function.
see also: debug3

cvar_set
Sets a cvar on the server.  Can also be used to unset a variable if the value is "unset."
example: cvar_set sv_gravity 800
example: cvar_set password unset

grenades
Sets the grenade count of a grenade type
example: grenades paint 2

expert
Switches to "expert" mode, where all the weapons are the same.
example: expert 8 (sets it to pgp only)

autojoin <on/off>
Enables/disables autojoin.  "Ping" option does not function.
example: cmd autojoin off

rotation <add/del/save>
Manages map rotation.
examples:
rotation del blitz
rotation add midnight2
rotation save

newmap <mapname> <gamemode>
Switches the map.
example: newmap midnight 1flag

kck <playerid>
Kicks a player with the given playerid.  Use the players command to get the playerids of people.
see also: players

ffire <on/off>
example: cmd ffire on
default: off in publicmode, on in matchmode

viewgib
Kills the person in view.

viewkick
Kicks the person in view from the server.

givewarning
Sends a kick warning to the center of a player's screen.
example: givewarning 3

deopself
This removes current op level from yourself.

login
Used to gain operator status on a server.
example: login thisisthepassword

addip
Adds an ip to the perm ban list.

removeip
Removes an ip from the perm ban list.

listip

writeip
Saves the ban list to disk.

tban
This temporary bans a specified client for a specified number of minutes.
example: tban 3 999 -- This would ban Player #3 for 999 minutes(maximum).
Warning: There is currently no command to remove temporary bans before they have expired, as such the server must be restarted.

publicmode
Sets all of the defaults cvars for a public server.

matchmode
Sets all of the default cvars for a match server.
|| Basic Server Settings ||


display_commands
Displays all the commands passed by players to the console; useful for debugging and finding out who is abusing certain commands.
default: 0

tripping
Causes players who are moving too fast from strafe-jumping to stop suddenly. An ugly thing. Do not use.
default: 0

elim
Time (in seconds) players stay eliminated before reentering the game.  When set to 0, they stay eliminated until the round is over.
default: 60

fraglimit
Number of points a team must reach to win the map.
default: 50

timelimit
Time (in minutes) before the map ends.
default: 20

ffire
Friendly fire (allow teammates to shoot each other).
default: 0

debug1
Number of "pretend" players on each team.  Used for testing maps without other players present.
default: 0

debug3
default: 0

debug4
default: 0

motdfile
Text file to use for the message of the day when people connect.

chasecamonly
This forces players to be forced to chasecam only their own team.
default: 0 on publicmode, 1 on matchmode
see also: publicmode,matchmode

rot_file
File containing the list of maps for rotation.

rot_type
Obsolete.

rot_force
broken, don't use it
default: 0

grenadeffire
Grenade friendly fire.  When enabled, grenades can kill teammates.
default: 1

sl_logging?

port
Server port.
Default: 27910

hostname
Name of the server displayed in server browsers.

ctfmode
Sets the gameplay mode for a map.
set ctfmode -1 // standard elimination
set ctfmode 0  // deathmatch
set ctfmode 1  // whiteflag/centerflag/1-flag ctf
set ctfmode 2  // standard ctf (one or more flags/bases per team)
set ctfmode 3  // Siege mode.
set ctfmode 4  // KOTH (king of the hill) mode.
default: 2

autojoin
default: normal

password
Password required to connect to the server.
default: unset

passwordtimeout
Time, in minutes, before the password gets wiped out on an empty server.  Useful for servers that are used for both public and match games.
default: unset

deathmatch
Must be set to 1 in order to run a server.

dedicated
If set to 1, the server runs in dedicated mode.  This is more reliable than "listen" mode, where the server is also a client.
default: 0

public
Must be set to 1 in order to send heartbeats to the serverlist.  Set this to 1 before everything else in the command line if you want the server to be added to the list.  Server must be run in dedicated mode for this to apply.
default: 0

sv_gravity
default: 800

sv_maxvelocity
If set too low, the ball flight messes up.  Set it to 4096 (at least).

maxclients
Number of clients who can play on the server.
default: 4?

allow_download
Allows players to download files from the server; must be set to 1 if you want to allow custom skins.
default: 1

allow_download_players
Allows players to download custom player models and skins; must be set to 1 if you want to allow custom skins.

idle
Time (in seconds) before a player gets knocked into observer for not moving.
default: 60

maxrate
default: 5000

SmokeGrens
Sets the number of smoke grenades that spawn in each base at the round start.
default: 1
see also: PaintGrens

PaintGrens
Sets the number of paint grenades that spawn in each base at the round start.
default: 2
see also: SmokeGrens
|| Advanced Server Settings ||

override_defaults?

real_ball_flight
default: 1

ball_speed
The base speed at which the balls fly from the gun.
default: 2790

ball_addplayerspeed
Adds the player velocity to the balls (if you are running forward, your balls go faster... that sounded bad)
default: 1

ball_life
Time (in seconds) balls exist in the world before being removed.  It's fun to dink around with this locally, but don't change the value for public servers as it can cause a lot of lag.
default: 2

slowballsbounce
If on, balls that have slowed down due to traveling long distances or traveling through water, will bounce off of things instead of splatting.
default: 1

bouncy
If activated, balls will bounce off of anything but players.  It's like playing paintball with super bounce balls!
default: 0

gren_addplayerspeed
If activated, the thrower's velocity is added to the grenade tossed.  This allows players more control over the speed/distance grenades can be tossed.
default: 1

pbgren_bursts

pbgren_ballsperburst

waterfriction
If activated, balls and other entities that enter water will be slowed down significantly.
default: 1

bounceback
Controls the ammount of bounce objects have; if set higher than the default, bouncy balls can act kind of like flubber. :)
default: 1.5
see also: bouncy

cmdfloodprotect?

floodprotect?

item_addplayerspeed
Adds the player velocity to items dropped, so you can "toss" your inventory.  Unfortunately it didn't work well because it ends up landing right in front of you so you pick it up again, and thus was disabled immediately after creation.
default: 0

smokegren_pufftype
Obsolete.  Do not change.  Selects the temp ent effect for the smoke grenades.  The default value is required for the standalone client smoke effect.

numpasses?
Number of op passwords, or logins, on the server, to be used by oppass# and oppass#level
default: 5

oppass1 - oppass<numpasses>
Passwords to be used by the login command.  When a user logs in with an oppass, the user's op level is set to the corresponding oppass#level.
default: unset

oppass1level - oppass<numpasses>level
The op levels that correspond to oppass# logins.
default: unset

instant_item_spawn
Spawn all items instantly on round start.  Not recommended as it may cause overflows.
default: 0

instant_spawn
Spawn all players at the same time.  This is a lag reducer, but is no longer necessary now that most overflow issues have been resolved.
default: 1 (0 on older servers)

flagcapendsround
When enabled, the round instantly ends upon a flag capture.
default: 1 (with 1.8x servers, 0 on older servers)

TimeElapsed?

nohud

gren_explodeonimpact
Makes grenades explode as soon as they hit something.
default: 1

grensounds
Makes the paint grenade have a single sound upon impact as opposed to splat sounds for every ball that is shot out (reduces lag a lot).
default: 1

pbgren_smoketrail
Enable smoke trail effect on paint grenades.
default: 0 (on?)

PaintGrenSpawns?

lowlag
Obsolete.  Used to reduce lag by using Quake2 temp entities instead of paintball sounds.
default: 0

SmokeGrenSpawns?

_scores, scores
Used to display the scores within server browsers.  Do not modify.

pr,py,pp,pb
Used to display the players on each team in server browsers.  Do not modify.

soundteam?

match?

cursing?

deadtalk
If activated, the eliminated players can communicate with the living players, otherwise they can only talk amongst themselves and listen to what the living say. (They can also follow players and give recon to their team. Remember that. -eiii)
default: 0

glmod_limit
Limits the gl_modulate value of clients.  This only applies to clients using the non-standalone Quake2 mod.
default: 4

glmod_punish?
default: 1

snaz_bot
default: 0

filterban?

OneTimeInit
Used internally.  Do not modify.

log_ip?

maxentities
default: 1024

guntemp_inc?
guntemp_inc - # the bar increases per shot
default: 11
set to 0 to disable

guntemp_dec?
guntemp_dec - # the number the bar decreases per frame (1/10th of a second)
default: 4
set to 0 to disable

flagmustbeatbase 0/1
 You're just able to cap if oponents flag is at their base.

|| Bot Commands ||

addbot [botname]

removebot [botname]/all

skill
-1, bots don't shoot.  Positive values are all the same for now but will eventually control the difficulty of the bots.

botcommand [botname]/all
Makes the specified bot (or all bots) execute a specific command.
Example: botcommand all join red
« Last Edit: January 19, 2006, 08:26:06 AM by KnacK »

KnacK

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Re: Client and Server Commands ( c/p from the Wiki)
« Reply #1 on: January 17, 2006, 10:14:16 AM »
If there are settings that are left oyut, please post them in a reply so that I may update them.

Matze

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Re: Client and Server Commands ( c/p from the Wiki)
« Reply #2 on: January 18, 2006, 08:26:12 AM »
Admin (Op) Command: "flagmustbeatbase 0/1" = Youre just able to cap if oponents flag is at their base.

SkateR

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Re: Client and Server Commands ( c/p from the Wiki)
« Reply #3 on: January 18, 2006, 10:55:10 AM »
Thanks for taking the time out Knacko

P!nk

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_
« Reply #4 on: January 18, 2006, 05:09:56 PM »
Post removed
« Last Edit: July 26, 2010, 02:47:47 AM by P!nk »

jitspoe

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Re: Client and Server Commands ( c/p from the Wiki)
« Reply #5 on: January 18, 2006, 05:31:27 PM »
addbot [botname]

removebot [botname]/all

skill
-1, bots don't shoot.  Positive values are all the same for now but will eventually control the difficulty of the bots.

botcommand [botname]/all
Makes the specified bot (or all bots) execute a specific command.
Example: botcommand all join red

KnacK

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Re: Client and Server Commands ( c/p from the Wiki)
« Reply #6 on: January 19, 2006, 07:47:27 AM »
Admin (Op) Command: "flagmustbeatbase 0/1" = Youre just able to cap if oponents flag is at their base.

Added. Thanks Matze.

KnacK

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Re: Client and Server Commands ( c/p from the Wiki)
« Reply #7 on: January 19, 2006, 07:48:05 AM »
addbot [botname]

removebot [botname]/all

skill
-1, bots don't shoot.  Positive values are all the same for now but will eventually control the difficulty of the bots.

botcommand [botname]/all
Makes the specified bot (or all bots) execute a specific command.
Example: botcommand all join red
Added, Thanks Jits.

btw - could you make this a sticky?

Matze

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Re: Client and Server Commands ( c/p from the Wiki)
« Reply #8 on: January 19, 2006, 07:52:30 AM »
You may also add "r_reflectivewater 0/1" = Acitvates reflective water. (Build 15 onyl so far)

cl_drawfps 1/0 = shows fps
cl_drawpps 1/0 =shows ppd
cl_maxfps #
cl_timestamp 1/0 =shows time before a message.

hand 0/1/2 =left right oder middle handed

KnacK

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Re: Client and Server Commands ( c/p from the Wiki)
« Reply #9 on: January 19, 2006, 08:26:29 AM »
You may also add "r_reflectivewater 0/1" = Acitvates reflective water. (Build 15 onyl so far)

cl_drawfps 1/0 = shows fps
cl_drawpps 1/0 =shows ppd
cl_maxfps #
cl_timestamp 1/0 =shows time before a message.

hand 0/1/2 =left right oder middle handed

Added. Thanks matze

Shadow

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Re: Client and Server Commands ( c/p from the Wiki)
« Reply #10 on: September 20, 2006, 12:00:57 PM »
jail 0/1
Toggles between jail and observer mode, like on big arenaball or dodgeball
-
noclip
makes u noclip in obs mode
-
nextspawn
displays the time to the next spawn from a player
-
chasemode "1,2,3"
cchanges between these chasemodes
free rotate
in eye
chasecam
-
chasemode_next
increases chasemode
-
chasemode_prev
...
-
cmdhelp
displays a list with cmds...
-
cmdlist
shows "all" commands
-
bindlist
displays your binds...
-
cvarlist
display all cvars and settings ...
-
gl_motionblur 0,1
turns blur on/off
-
messagemodelogin
its like the messagemode, but to log u in as an op... u can type the password
-
ffire
 friendly fire
-
fraglimit
...
(sets fraglimit ...)
default 50
-
timelimit
default 20
-
pbgren_bursts
how often a nade burst.
-
pbgren_ballsperburst
... no comment
but dont set higher then 50 ^^
-
flagstatus
displays the flagstatus
if flag is at base or not
example: Red flag is at home
-
fov
field of view
default 90
-
r_caustics 0,1
turns caustics on or off
-
con_notifytime
specify time how long messages are displayed
-
scr_centertime
specify the time how long a centerprintkill is shown
-
cl_drawlocs
shows the locs on the map
-
gl_nobind 1
unbinds the textures :D
-
r_drawentities 0
dont draw entities, guns, ammo, etc
-
nokill
set to 1 and u cant kill anybody , good for jumpmaps :)
.......
-
sv_shownamechanges 0/1
showas namechanges in the server
.......
-
nohud 1
hides the thing on the bootom ^^

sry if i posted cmd , which is already in list :P for more cmds ask me there are much more :)

err and @jit
u should make that u cant turn water off ( make it invisible) :)

Eiii

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Re: Client and Server Commands ( c/p from the Wiki)
« Reply #11 on: September 20, 2006, 04:33:18 PM »
You can't turn off water, but you can turn off the reflections. If after turning off the reflections, you can't see the water, than a vid_restart is in order.

Shadow

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Re: Client and Server Commands ( c/p from the Wiki)
« Reply #12 on: September 23, 2006, 05:51:00 AM »
u can turn off the water ... with changing 2 entrys in the water1.arbf ...

MAX endColor.w, endColor.w, 0.4; # MAX sets the min?  How odd.
MIN endColor.w, endColor.w, 0.9; # Leave a LITTLE bit of transparency

change this in

MAX endColor.w, endColor.w, 0.0; # MAX sets the min?  How odd.
MIN endColor.w, endColor.w, 0.0; # Leave a LITTLE bit of transparency
and u wont see the water if

r_reflectivewater is 1
... ;)

and after turning off reflections u normally can see the water

PiCaSSo

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Re: Client and Server Commands ( c/p from the Wiki)
« Reply #13 on: September 23, 2006, 08:43:23 AM »
I see the water just fine after trying your suggestions... Only difference is the water is clearer with r_reflectivewater set to 1 and there is no reflection but the water does not turn off as you're claiming or at least not on my machine.

If you could turn the water off then wouldn't that make it where you don't have resistance while running through water areas for example, all the water in the map crimethink?  And if you could actually turn the water off could that kind of a manipulation be considered a hack?

Just curious...


Sprinkle

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Re: Client and Server Commands ( c/p from the Wiki)
« Reply #14 on: September 23, 2006, 09:58:04 AM »
If anything it would still have the resistance, you just wouldnt see it.

loial21

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Re: Client and Server Commands ( c/p from the Wiki)
« Reply #15 on: September 24, 2006, 03:16:19 AM »
If anything it would still have the resistance, you just wouldn't see it.
So moving objects wll feel resistance, makes sense enough. That brings up three separate questions.

1. What about the sound? I am guessing this would still be triggered then heard.

2. Do any players use this setting?

3. If so, why?

Thanks for your time.



jitspoe

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Re: Client and Server Commands ( c/p from the Wiki)
« Reply #16 on: September 25, 2006, 02:24:01 PM »
Um, that's like "shutting textures off" by editing them to be white.  It's just modifying the game content and can result in a global ban if discovered you are doing it to gain an advantage.  In the future, there will be content checks.

Shadow

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Re: Client and Server Commands ( c/p from the Wiki)
« Reply #17 on: September 30, 2006, 04:48:03 AM »
k thats good, and i wont use it, cheating kills fun of playing, adn content checks are really good ;)   
umm and whats with r_drawentities 0? u cant gain advantage with it but, u can hide all entities, and idk if it works on some server but r_drawworld 0 will hide the world and its like the waterfall bug where u can look through walls.

jitspoe

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Re: Client and Server Commands ( c/p from the Wiki)
« Reply #18 on: October 01, 2006, 10:32:53 PM »
It shouldn't let you do that online.