OK, I have a cannon set up that will launch func_objects. It has a trigger_push entity to shoot the objects. Well, i want you to be able to shoot it multiple times, but so far I've tried setting the func_objects to spawn by a button, and I've tried killing the target, then spawning it. Killing the target just deleted it off the map, so i couldn't spawn it again, and the button would only spawn it once. I also tried using a target_spawner, but it can't spawn func_objects because they are seed brush entities. . I wanted to know if there was a way to spawn the same func_object multiple times, otherwise my cannon will only shoot once, and that's no fun. By the way, these cannons are simply for decoration, but i think they are cool, and would be fun in a map.