Author Topic: In-game mic chat.  (Read 3295 times)

SkateR

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In-game mic chat.
« on: November 05, 2006, 01:14:43 PM »
I realize there could be negative aspects to this, but it could also be very beneficial. Make a cmd where you can ignore certain players Mic's, etc. A lot of people have mics. It would be easier for recon and all that jazz.

In favor, say DOODLE POPZ

Not in favor, say KILL MYSELF.

PiCaSSo

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Re: In-game mic chat.
« Reply #1 on: November 05, 2006, 01:33:07 PM »
You can ignore player's mics on Ventrilo.. I'm unsure about TS  I wonder if in-game chat would slow gameplay?

Zorchenhimer

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Re: In-game mic chat.
« Reply #2 on: November 05, 2006, 01:46:17 PM »
I wonder if in-game chat would slow gameplay?

if it doesnt (or barely does):
Quote
DOODLE POPZ

SkateR

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Re: In-game mic chat.
« Reply #3 on: November 05, 2006, 03:15:35 PM »
I don't think it would slow game play.

ALL IN FAVOR, DOODLE POPZ

IronFist

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Re: In-game mic chat.
« Reply #4 on: November 05, 2006, 03:36:29 PM »
in-game voice is pretty spiffy and in most experiences in CS, it does help team-play, especially in games where everything is very teamwork-oriented, like NS.

DP pubs aren't really very teamwork-oriented in any way though, and it would take a long time to implement such a feature.

Zorchenhimer

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Re: In-game mic chat.
« Reply #5 on: November 05, 2006, 04:47:18 PM »
in my opinion (if anybody cares) a built-in voice recon would greatly improve the game. it has the potential to make teams play as teams and not individuals due to the ease of communication, thus improving the game play. it might even attract new players.

Spook

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Re: In-game mic chat.
« Reply #6 on: November 05, 2006, 05:37:56 PM »
in pubs i say "kill myself" in match servers i say "doodle popz"

jitspoe

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Re: In-game mic chat.
« Reply #7 on: November 05, 2006, 06:35:58 PM »

SkateR

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Re: In-game mic chat.
« Reply #8 on: November 05, 2006, 09:13:37 PM »
yea thats what gave me the idea jitspoe.

blaa

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Re: In-game mic chat.
« Reply #9 on: November 06, 2006, 08:35:00 AM »
Just make .loc files to be with sound =). (after pressing the bind it wouldn't just show you the recon, it would SAY you the recon)

Zorchenhimer

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Re: In-game mic chat.
« Reply #10 on: November 06, 2006, 09:11:21 AM »
Just make .loc files to be with sound =). (after pressing the bind it wouldn't just show you the recon, it would SAY you the recon)

now thats a good idea. it might be possible with lots of alias's, but everyone will need to have identical alias's along with the sounds. maybe jits could put implement an easier way in the new build, if it doesnt take that much effort/time.

IronFist

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Re: In-game mic chat.
« Reply #11 on: November 06, 2006, 09:13:34 AM »
DP needs a voice synthesizer, like teamspeak...

chchchchchch pwtpwtpwtpwtpwtpwtpwtpwt  chachachachachacha i am a sprinkler you cannot stop me cchchchchchchch spspasspaspsapsapsap tatatatata

bitmate

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Re: In-game mic chat.
« Reply #12 on: November 06, 2006, 11:14:15 AM »
Just make .loc files to be with sound =). (after pressing the bind it wouldn't just show you the recon, it would SAY you the recon)

now thats a good idea. it might be possible with lots of alias's, but everyone will need to have identical alias's along with the sounds. maybe jits could put implement an easier way in the new build, if it doesnt take that much effort/time.
You have to vote for it, in order to implement it in a new build.

HELLFIRE

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Re: In-game mic chat.
« Reply #13 on: November 06, 2006, 11:27:32 AM »
why don't u have a mirc on pantball whle u play

GreenAffairz

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Re: In-game mic chat.
« Reply #14 on: November 06, 2006, 11:30:00 AM »
DOODLE POPZ

Zorchenhimer

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Re: In-game mic chat.
« Reply #15 on: November 06, 2006, 11:43:00 AM »
Just make .loc files to be with sound =). (after pressing the bind it wouldn't just show you the recon, it would SAY you the recon)

now thats a good idea. it might be possible with lots of alias's, but everyone will need to have identical alias's along with the sounds. maybe jits could put implement an easier way in the new build, if it doesnt take that much effort/time.
You have to vote for it, in order to implement it in a new build.

I wonder if in-game chat would slow gameplay?

if it doesnt (or barely does):
Quote
DOODLE POPZ

SkateR

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Re: In-game mic chat.
« Reply #16 on: November 09, 2006, 01:53:29 PM »
Jitspoe? Could it possibly be added?

jitspoe

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Re: In-game mic chat.
« Reply #17 on: November 09, 2006, 02:51:27 PM »
You really want to hear imalamp that bad, huh?

Of course it's possible, but I don't have a particular desire to implement it.  I suppose if enough people want it, I might.

SkateR

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Re: In-game mic chat.
« Reply #18 on: November 09, 2006, 03:55:50 PM »
I'll start a vote.

jitspoe

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Re: In-game mic chat.
« Reply #19 on: November 09, 2006, 04:44:33 PM »