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Digital Paint Discussion Board
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Mapping
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Chef-Killer
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DESK
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Topic: DESK (Read 2155 times)
[bd]imalamp
VM-68
Posts: 116
DESK
«
on:
November 05, 2006, 04:28:01 PM »
i have been working on this desk for the past half an hour and wanted to kno if you guys thought i could tweek anything... thanks
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TinMan
Autococker
Posts: 1347
Re: DESK
«
Reply #1 on:
November 05, 2006, 04:41:54 PM »
To post an image, right click on the picture, then view it, copy its URL/address.
Then put it in these tags:
Code:
[Select]
[img width=640 height=480]http://..../whatever.jpg[/img]
Here's your pic:
An easier way is to click this button while posting:
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[bd]imalamp
VM-68
Posts: 116
Re: DESK
«
Reply #2 on:
November 05, 2006, 04:43:41 PM »
thanks
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Spook
Autococker
Posts: 2542
Re: DESK
«
Reply #3 on:
November 05, 2006, 05:39:21 PM »
that desk must be meddling heavy!
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P!nk
Autococker
Posts: 948
_
«
Reply #4 on:
November 05, 2006, 05:56:15 PM »
Post removed
«
Last Edit: July 26, 2010, 02:24:59 AM by P!nk
»
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jitspoe
Administrator
Autococker
Posts: 18802
Re: DESK
«
Reply #5 on:
November 05, 2006, 06:32:09 PM »
I'd make the top smaller and rotate the texture to go along the length of the board. It looks like it's about 3/4 of a foot thick right now, when most desks have tops that are 1-2 inches thick.
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TinMan
Autococker
Posts: 1347
Re: DESK
«
Reply #6 on:
November 05, 2006, 07:39:42 PM »
Although it seems you aren't going for the giant room and tiny player affect, here's some inspiration for you:
http://padworld.myexp.de/index_e.php?page=maps/maps.html
Especially the "HarmsHütte by Harmonieman"
I've always liked Quake maps of realistic environments, stick with your idea, you're onto something good.
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[bd]imalamp
VM-68
Posts: 116
Re: DESK
«
Reply #7 on:
November 06, 2006, 08:23:38 AM »
i have modled a few more things and I'll show you when i get home (I'm at school LOL) after i get some more stuff modled I'd like to put a file up some where so you guys could down load the brushes b/c I've got quit a few now. Honestly i am not the best mapper i can't ever seem to lay it out right but i am good at making my models, but then again i am a n00b still and need some more practice!
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blaa
Autococker
Posts: 1218
Re: DESK
«
Reply #8 on:
November 06, 2006, 08:32:52 AM »
The wall behind the desk is a little bit smaller (height) than the one next to desk. Oh, and to make it perfect (clearly you are trying have every little detail good) you should make a new texture, where the bricks are smaller.
good luck.
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jitspoe
Administrator
Autococker
Posts: 18802
Re: DESK
«
Reply #9 on:
November 06, 2006, 12:23:23 PM »
Or he could just scale the texture in the map editor.
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[bd]imalamp
VM-68
Posts: 116
Re: DESK
«
Reply #10 on:
November 06, 2006, 02:31:56 PM »
bye the way where do i get more textures that will auto matically go into BSP and i don't have to transfer anything b/c i only have like 40 textures
thanks
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Digital Paint Discussion Board
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DESK