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Mapping
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Mapping question
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Topic: Mapping question (Read 8828 times)
cP-CRASH
PGP
Posts: 7
Mapping question
«
on:
April 05, 2004, 12:44:41 AM »
How do you make players start off with weapon, and empty/ready to shoot co2 on spawn. I have tried givegun, giveammo,givebarrel,giveco2, etc. None of these work, quake2 says "Bad Field -> givegun == "automag"".
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Mapping question
«
Reply #1 on:
April 05, 2004, 02:07:57 AM »
Quake2? I'd hate to see how crappy the game looks for you, but you might be using an ancient version before spawning with weapons worked -- does it work when you load other maps with it? Half-pipe, for example?
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cP-CRASH
PGP
Posts: 7
Re: Mapping question
«
Reply #2 on:
April 06, 2004, 04:57:35 AM »
Umm no i have the current version of quake2... and when i compile a map like back2back which has that excrement it doesnt work either.. so maybe its something to do with my compiling?
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Mapping question
«
Reply #3 on:
April 06, 2004, 09:45:52 AM »
Um, this game doesn't use quake2 anymore -- try it on the alpha and see if it works.
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cP-CRASH
PGP
Posts: 7
Re: Mapping question
«
Reply #4 on:
April 06, 2004, 12:37:44 PM »
Even if it works on alpha i wouldnt care because i dont use that. This is getting old
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Mapping question
«
Reply #5 on:
April 06, 2004, 12:41:14 PM »
Why don't you use it?
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cP-CRASH
PGP
Posts: 7
Re: Mapping question
«
Reply #6 on:
April 07, 2004, 11:05:29 PM »
It lags hard, dont like the player models etc. Cant move like you can in quake2.
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Mapping question
«
Reply #7 on:
April 08, 2004, 05:25:45 PM »
Have you tried build 10?
Also, you can just copy the Quake2 player models over.
«
Last Edit: April 08, 2004, 05:26:17 PM by jitspoe
»
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ASDA
PGP
Posts: 26
Re: Mapping question
«
Reply #8 on:
April 24, 2004, 08:17:07 PM »
HOW DO YOU MAKE MAP
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Excalibur
68 Carbine
Posts: 492
Re: Mapping question
«
Reply #9 on:
April 24, 2004, 09:23:08 PM »
you have to get a program like bsp and learn how to use it.
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Fryth
VM-68
Posts: 242
Re: Mapping question
«
Reply #10 on:
April 25, 2004, 07:44:53 AM »
Sounds to me like you have an old version of the server code. Get the alpha and copy the gamex86.dll from the pball directory into your quake2/pball directory.
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Digital Paint Discussion Board
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Mapping question