Author Topic: mud  (Read 3754 times)

Excalibur

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mud
« on: July 09, 2004, 10:36:02 AM »
is there a way to make mud for digitalpaint?

IronFist

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« Reply #1 on: July 09, 2004, 04:16:36 PM »
Post removed
« Last Edit: July 25, 2010, 10:05:51 PM by IronFist »

Excalibur

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Re: mud
« Reply #2 on: July 09, 2004, 06:21:46 PM »
Of course its a good idea I came up with it  ;D

jitspoe

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Re: mud
« Reply #3 on: July 10, 2004, 12:07:00 AM »
You could apply a muddy texture to water... that's about it.  In a world made of polygons, mud isn't very practical.  I don't think it would be very popular for gameplay, either.  People like to be able to run around at 60mph.

Eiii

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Re: mud
« Reply #4 on: July 10, 2004, 03:06:39 PM »
it could be another kind of water...with just a little flowing, and grenades and stuff stick to it.

Excalibur

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Re: mud
« Reply #5 on: July 10, 2004, 05:28:01 PM »
i was thinking about making a map where instead of a little river in the mid of the map put a little pool of mud in the mid with ways around it but fastest way is to try and jump over the mud.

jitspoe

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Re: mud
« Reply #6 on: July 11, 2004, 05:38:30 PM »
I don't think I've ever seen mud flow before... unless it's like a mudslide.

Excalibur

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Re: mud
« Reply #7 on: July 11, 2004, 05:45:40 PM »
yea mud wont move at all. hey i was also thinking about foot prints could you make it so after you get out of water the first maybe 10 steps you take have a water footprint there then go away after like 10 secs? wont do anything really but would look really really cool

jitspoe

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Re: mud
« Reply #8 on: July 14, 2004, 03:45:21 PM »
Maybe once I get a decal system in.

Eiii

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Re: mud
« Reply #9 on: July 15, 2004, 02:44:50 PM »
YES. and footprints for snow, too.

Excalibur

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Re: mud
« Reply #10 on: July 15, 2004, 04:27:10 PM »
ohh yea that would be sweet

tomvendetta

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Re: mud
« Reply #11 on: July 24, 2004, 03:15:30 PM »
Wow  can the mud have bubbles in them too?! jk jitspoe, though it would be cool I dont think it will practical in the maps design because you cant make your own textureflags in quark or bsp, so I think....

Though a decal system like half life would be nice, my counterstrike decal is ownage

jitspoe

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Re: mud
« Reply #12 on: July 24, 2004, 09:26:33 PM »
I plan to implement decals for things like splats, but I probably won't add custom decals because those tend to get abused.