Author Topic: New KOTH map.  (Read 3897 times)

Eiii

  • Autococker
  • Posts: 4595
New KOTH map.
« on: August 23, 2004, 01:12:07 AM »
With build11 out, and jits having made a koth mode, I decided to make a quick map for it. right now it's in beta. no entities so far, except for lights.

(screens for now, freewebs is down.)





jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New KOTH map.
« Reply #1 on: August 23, 2004, 04:36:07 PM »
Where are you putting the hill? On or under that light fixture thing? (oh and you need to rotate the texture on those sideways barrels and fix the center light so it has non-lit textures on the side)

Eiii

  • Autococker
  • Posts: 4595
Re: New KOTH map.
« Reply #2 on: August 23, 2004, 04:43:19 PM »
like i said, no ents yet. the flag goes under there. And i know there are some texture problems. I'm really looking for layout help here.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New KOTH map.
« Reply #3 on: August 24, 2004, 05:04:14 PM »
So it's more like king of the pit. :)

IronFist

  • Autococker
  • Posts: 1304
_
« Reply #4 on: August 24, 2004, 05:55:36 PM »
Post removed
« Last Edit: July 25, 2010, 10:04:03 PM by IronFist »

Dirty_Taco

  • Map Committee
  • Autococker
  • Posts: 1630
_
« Reply #5 on: August 25, 2004, 05:47:04 AM »
Post removed
« Last Edit: July 26, 2010, 01:21:30 AM by Dirty_Taco »

c0MBAT

  • Guest
Re: New KOTH map.
« Reply #6 on: August 25, 2004, 12:03:34 PM »
Dont mind DirtyTaco, he doesnt relize that not all of us can make high quality maps that take up %98 of the grid and take a supercomputer 5 days to compile.  ;D

-------------------------------------

Anyways, i like that map could make for a really fun pgp map, otherwise it looks like it would just be a sprayfest.

Eiii

  • Autococker
  • Posts: 4595
Re: New KOTH map.
« Reply #7 on: August 25, 2004, 12:24:25 PM »
yeah...i need to decide between sprayfest, and pgpfest.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New KOTH map.
« Reply #8 on: August 25, 2004, 12:36:12 PM »
PGP > *

Eiii

  • Autococker
  • Posts: 4595
Re: New KOTH map.
« Reply #9 on: August 25, 2004, 01:03:23 PM »
ooooooooookay then. pgp it is.
I might put some low guns in there too, just for the heck of it.

IronFist

  • Autococker
  • Posts: 1304
_
« Reply #10 on: August 28, 2004, 06:51:54 AM »
Post removed
« Last Edit: July 25, 2010, 10:03:59 PM by IronFist »

Eiii

  • Autococker
  • Posts: 4595
Re: New KOTH map.
« Reply #11 on: August 30, 2004, 08:21:15 AM »
yeah, but i don't know exactly where to put them. i'm happy w/ the center...

Fryth

  • VM-68
  • Posts: 242
Re: New KOTH map.
« Reply #12 on: September 26, 2004, 11:54:43 AM »
Looks cool. Might be a bit too small. </irony>

The pit idea is neat, but pleeeease rotate those barrel textures! :'(
« Last Edit: September 26, 2004, 11:55:16 AM by admin »

Eiii

  • Autococker
  • Posts: 4595
Re: New KOTH map.
« Reply #13 on: September 26, 2004, 07:49:18 PM »
NEVER!!11! HAHAHAAA!!