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CVS
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Topic: CVS (Read 1800 times)
Wolf Man
Stingray
Posts: 88
CVS
«
on:
March 19, 2007, 04:35:01 PM »
if only i knew how to make scripts, i would make something like autograss to make the maps more detailed, can DP use CVS?
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Soggy Waffles
Guest
CVS
«
Reply #1 on:
March 19, 2007, 04:39:56 PM »
they use CVS in Cube:Sauerbraten, its really, really complicated to me though
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Wolf Man
Stingray
Posts: 88
CVS
«
Reply #2 on:
March 19, 2007, 04:47:20 PM »
isnt it though? does anyone else know if this game can use CVS or not?
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jitspoe
Administrator
Autococker
Posts: 18802
CVS
«
Reply #3 on:
March 19, 2007, 05:32:17 PM »
Eh, it uses CVS to store the engine source code, but I imagine you mean something else by CVS.
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Wolf Man
Stingray
Posts: 88
CVS
«
Reply #4 on:
March 19, 2007, 05:56:02 PM »
it means something like current versoin *** i forgot the rest, its used to modify the version and edit the game from text files
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jitspoe
Administrator
Autococker
Posts: 18802
CVS
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Reply #5 on:
March 19, 2007, 06:40:59 PM »
Concurrent Versions System? Yeah, it's for maintaining the source code, but you have to know how to write code in C to do anything with it. The CVS isn't necessary. It just helps keep things organized.
Edit: Split this off into its own thread since it has nothing to do with Anubis. If you want to browse the CVS, it's available here:
http://paintball2.cvs.sourceforge.net/paintball2/
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Wolf Man
Stingray
Posts: 88
Re: CVS
«
Reply #6 on:
March 20, 2007, 04:10:58 PM »
k thanks
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lekky
Autococker
Posts: 2449
Re: CVS
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Reply #7 on:
March 20, 2007, 07:39:00 PM »
Subversion ftw
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