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LiGhTiNg
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Topic: LiGhTiNg (Read 1609 times)
SkateR
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Posts: 1173
LiGhTiNg
«
on:
February 20, 2007, 10:49:05 PM »
Someone want to give this map some decent lighting? or give me some ideas as what I could do for the lighting, all I did was change the _sun_angle
let me know and ill give you the .map
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jitspoe
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Posts: 18802
Re: LiGhTiNg
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Reply #1 on:
February 20, 2007, 11:03:59 PM »
It looks like the map isn't vised, causing the hard shadows. That or you have no ambient light. Also looks like you need to change the _sun_angle by about 180 degrees so the shadows go away from the sun, not toward it.
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Zorchenhimer
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Posts: 2614
Re: LiGhTiNg
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Reply #2 on:
February 21, 2007, 02:12:19 PM »
Just a quick question, how would you go about finding a good angle for _sun_angle?
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jitspoe
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Posts: 18802
Re: LiGhTiNg
«
Reply #3 on:
February 21, 2007, 02:27:30 PM »
I added an angles command in the new version that will tell you this, but since that's not released yet, here they are:
unit1_: 72 -25
pbsky1: 198 -65
pbsky2: 150 -34
pbsky3: 85 -38
pbsky4: 90 -30
riverscape1: 194 -26
arctic1: 35 -30
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Zorchenhimer
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Posts: 2614
Re: LiGhTiNg
«
Reply #4 on:
February 21, 2007, 02:55:16 PM »
Sweet. Thanks.
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SkateR
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Posts: 1173
Re: LiGhTiNg
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Reply #5 on:
March 04, 2007, 11:36:32 PM »
I used the preferred info for pbsky1 but im getting blocky shadows.
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SkateR
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Posts: 1173
Re: LiGhTiNg
«
Reply #6 on:
March 04, 2007, 11:43:06 PM »
jitspoe let me send you this .map or someone with lighting experience and fix my sT00pid sHaDoWs
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jitspoe
Administrator
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Posts: 18802
Re: LiGhTiNg
«
Reply #7 on:
March 05, 2007, 12:55:48 AM »
The _sun_diffuse light setting helps with blocky shadows, as does running a final compile (which includes the -extra parameter for extra light sampling).
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Digital Paint Discussion Board
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LiGhTiNg