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IronFist

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« on: August 19, 2004, 06:45:22 AM »
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« Last Edit: July 26, 2010, 12:04:23 AM by IronFist »

Eiii

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Re: I AM PLAY THE CS: SOURCE!!!
« Reply #1 on: August 19, 2004, 11:20:47 PM »
i'm...confuzed.

IronFist

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« Reply #2 on: August 28, 2004, 08:58:56 AM »
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« Last Edit: July 26, 2010, 12:03:53 AM by IronFist »

Eiii

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Re: I AM PLAY THE CS: SOURCE!!!
« Reply #3 on: August 29, 2004, 12:43:09 AM »
what happened to taking sshots?

IronFist

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« Reply #4 on: August 30, 2004, 06:33:16 AM »
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« Last Edit: July 26, 2010, 12:03:50 AM by IronFist »

jitspoe

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Re: I AM PLAY THE CS: SOURCE!!!
« Reply #5 on: August 30, 2004, 03:39:26 PM »
I don't think they even really used bumpmapping, and displacement mapping is just a buzzword for their terrain engine.

Eiii

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Re: I AM PLAY THE CS: SOURCE!!!
« Reply #6 on: August 30, 2004, 07:22:23 PM »
I don't like it when they hype up a game, then only add a few good features.

IronFist

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« Reply #7 on: September 12, 2004, 01:28:39 PM »
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« Last Edit: July 26, 2010, 12:03:31 AM by IronFist »

Eiii

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Re: I AM PLAY THE CS: SOURCE!!!
« Reply #8 on: September 12, 2004, 04:29:00 PM »
Yeah, higher rez stuff is epected, but that rock think seems cool.

jitspoe

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Re: I AM PLAY THE CS: SOURCE!!!
« Reply #9 on: September 12, 2004, 07:06:32 PM »
Do you have a screenshot?  I haven't seen this in the source engine.  The "displacement map" they showed in the E3 video was basically just a morphable terrain engine (polygons that moved).  Once we get pixel shader support in, we could do this with paintball2 (the stuff you were talking about -- "3D" textures on a flat surface) but I probably won't because it eats up framerate like mad.
« Last Edit: September 12, 2004, 07:07:34 PM by jitspoe »

Eiii

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Re: I AM PLAY THE CS: SOURCE!!!
« Reply #10 on: September 12, 2004, 10:49:36 PM »
BUMPMAPS!