Author Topic: _  (Read 3335 times)

IronFist

  • Autococker
  • Posts: 1304
_
« on: November 15, 2004, 04:07:09 PM »
Post removed
« Last Edit: July 25, 2010, 10:02:27 PM by IronFist »

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Target_spawner?
« Reply #1 on: November 15, 2004, 06:24:09 PM »
I'm pretty sure you can use any entity in it, ie: item_pballammo

Eiii

  • Autococker
  • Posts: 4595
Re: Target_spawner?
« Reply #2 on: November 15, 2004, 07:42:01 PM »
EXCEPT FOR FLAGS!
I want a flag spawner.

Also, could you make it so that entities are affected by func_pushs/Convyor belts?
« Last Edit: November 15, 2004, 07:42:48 PM by eiii »

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Target_spawner?
« Reply #3 on: November 16, 2004, 08:47:13 AM »
There's an option to make func_pushes push all entities -- a spawnflag.  It should show up in BSP as a checkbox.

Eiii

  • Autococker
  • Posts: 4595
Re: Target_spawner?
« Reply #4 on: November 16, 2004, 08:04:31 PM »
GUESS WHAT DOESNT WORK!

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Target_spawner?
« Reply #5 on: November 16, 2004, 08:45:15 PM »
Your penis?

Eiii

  • Autococker
  • Posts: 4595
Re: Target_spawner?
« Reply #6 on: November 16, 2004, 08:46:40 PM »
excretory opening. The spawnflag!

And if it "does work", make me an example map.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Target_spawner?
« Reply #7 on: November 16, 2004, 11:12:39 PM »
spacecrates.bsp

Eiii

  • Autococker
  • Posts: 4595
Re: Target_spawner?
« Reply #8 on: November 17, 2004, 06:19:36 AM »
wasn't that when func_push wanted a direction and speed and NOT a target?

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Target_spawner?
« Reply #9 on: November 17, 2004, 09:40:42 AM »
Nope.

Eiii

  • Autococker
  • Posts: 4595
Re: Target_spawner?
« Reply #10 on: November 17, 2004, 08:06:02 PM »
I disagree.

And please, make me an example map!

(BTW, i want a push that pushes any object along at a constant rate. The rate should be relativly slow.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Target_spawner?
« Reply #11 on: November 18, 2004, 08:59:56 AM »
Like I said, use spacecrates as an example.

Eiii

  • Autococker
  • Posts: 4595
Re: Target_spawner?
« Reply #12 on: November 18, 2004, 05:28:08 PM »
I don't have the BSP for space crates. Anyway, only the bottom of spacecrates is a func_push.

I want one that'll push all objects along at a constant speed, like on a conveyor belt.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Target_spawner?
« Reply #13 on: November 18, 2004, 06:39:50 PM »
You might be better off with a func_train then...

Eiii

  • Autococker
  • Posts: 4595
Re: Target_spawner?
« Reply #14 on: November 19, 2004, 04:17:51 PM »
BUT I WANT IT TO MOVE ENTITIES!

Like co2, and flags.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Target_spawner?
« Reply #15 on: November 20, 2004, 10:20:08 AM »
Plain old Q2 had conveyer belts, so I'm sure there's a way to do it.

Eiii

  • Autococker
  • Posts: 4595
Re: Target_spawner?
« Reply #16 on: November 20, 2004, 01:54:54 PM »
conveyor belts don't move ents. I know how to use conveyors, and i do. But they don't move ents.



YAY! ITS MY "WAY TOO MUCH FREE TIME" POST! THIS WILL GO DOWN IT HISTORY AS ME! ME! ME! ME! YAAAY! YAY! 501 POSTS! GO ME! YAY! CELEBRATION! SMILEY PARTY!

;D ;D :) :D 8) 8) ;D :D :P :D ;) :) :) ;D ;D :D 8)
« Last Edit: November 20, 2004, 01:56:19 PM by eiii »

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Target_spawner?
« Reply #17 on: November 21, 2004, 11:57:13 AM »
Sure they do.  Load up ware2.bsp -- you'll have to do "give all" a couple times to get the power cubes in order to activate it, but if you drop stuff on the conveyer belt, it moves.