Author Topic: New map - The-Ice 4  (Read 4719 times)

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: New map - The-Ice 4
« Reply #20 on: April 09, 2007, 08:55:11 PM »
I don't see a problem either. But if anything, put a glass wall around it.

basilo

  • PGP
  • Posts: 32
Re: New map - The-Ice 4
« Reply #21 on: April 09, 2007, 09:46:39 PM »
And in order to enforce the desired effect, you'd have to make a really high fence, as high as you can jump. Which would be very ugly.

EDIT: Anything like this would also boot the r_speeds. I tried Zorch's idea (which i like other than that) and polygons went up by 200-300.
« Last Edit: April 09, 2007, 10:18:18 PM by basilo »

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: New map - The-Ice 4
« Reply #22 on: April 09, 2007, 11:08:48 PM »
Eww. Yea, just don't put a wall around it. It looks good the way it is now.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New map - The-Ice 4
« Reply #23 on: April 10, 2007, 02:37:09 PM »
That's how the original The Ice was so I don't see a problem with it.
Just because the original theice looked ugly doesn't mean this one has to, too. :P

stigma: Lowering the ceiling won't do anything to the r_speeds.  It's all sky.  Sky polygons aren't drawn.

Even though I hate box maps, I'll put it up on the beta server for testing.  Check your PM's in a bit.

Edit: It's actully kind of fun in DM mode with 3 or 4 people.  I can't imagine it working very well for more than that.
« Last Edit: April 10, 2007, 02:58:03 PM by jitspoe »

basilo

  • PGP
  • Posts: 32
Re: New map - The-Ice 4
« Reply #24 on: April 27, 2007, 06:51:28 PM »
I made another version two weeks ago, never gotten around to releasing it. Probably played too much ;D

- fixed ladder textures
- perfected box textures
- decreased color saturation a bit
- mapinfo file is attached (0-8 players, ctf, dm)

This could be the final version, objections?