Author Topic: New Map: Anubis  (Read 27831 times)

jitspoe

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Re: New Map: Anubis
« Reply #80 on: March 17, 2009, 03:10:50 PM »
Looks like you didn't have the correct wal files when compiling, or the directories were not set up correctly.

T3RR0R15T

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Re: New Map: Anubis
« Reply #81 on: March 17, 2009, 03:16:45 PM »
Normally i have no problems with the lighting without some files. I'll look over it tomorrow. gn8

jitspoe

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Re: New Map: Anubis
« Reply #82 on: March 17, 2009, 04:25:54 PM »
The color of the lights is determined by the textures.  If you don't have the textures, the light will just be white.

Chef-Killer

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Re: New Map: Anubis
« Reply #83 on: March 21, 2009, 04:13:13 PM »
I worked on my maps again to fix and change some things.

- fixed the glitch at the base
- added lots of dm-spawns
- added koth-hill

Completed the map with gamemode-specific entities jitspoe posted after releasing the old final version. It was my first map, where i learned to use bsp ;)

Download map (anubis.bsp)

@ Serveradmins: Please replace the old mapversion with this new file. Thanks!

Thanks @ jitspoe. T3RR0R15T didn't have these textures.