I made a map a while ago, and I decided that the water parts were going to be paint.. thus people get eliminated when they come into contact.
I downloaded the source for Bombsaway (much thanks) and recreated the paint-lake effect.
Now much like bombsaway, in which wpoly reaches 1500 a ttimes, my map averages 10,000 wpoly at all times that I look at the paint.
I know I'm using the new build for r_speeds in which reflective water counts, but it's just obnoxious to have 100-200 frames per second, since I know for some that translates to 5-10.
Any ideas on how I could fix it?
Also: I did find it odd that no matter what the paint isn't clear and reflective like water unless I select the 'warp' flag.
I won't be offended if you assume I overlooked something obvious to lower the r_speeds, so ask away!
Thanks,
y00tz