Author Topic: Double jump question  (Read 3586 times)

{appy Hamper

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Re: Double jump question
« Reply #20 on: May 14, 2007, 01:12:19 PM »

And while I am asking questions, do FPS settings impact jumping?

I noticed when I used a slow computer a couple years ago that I could not jump as high, and my characters movements looked choppy from everyone else's vantage.  I was also using build15 at the time; when I upgraded to build16 it fixed the problem.  So I'm not sure if that's your issue.

When does or where does a FPS skill set become a winning factor? I find those games much more full of machismo.

Then just play those games.  Why should DP2 copy all of their styles?

loial21

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Re: Double jump question
« Reply #21 on: May 14, 2007, 08:58:13 PM »
You mean just go and play a FPS? Man I thought I was.  :-\

Let me know when shooting at someone and evading shots becomes more thrilling then jumping.  ::)
 

Spook

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Re: Double jump question
« Reply #22 on: May 14, 2007, 09:05:59 PM »
Jumping IS a technique in evading shots.

loial21

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Re: Double jump question
« Reply #23 on: May 14, 2007, 09:10:35 PM »
Agreed. Remember the talk we had about balance in map making. To much the jumping ablilty will dictate the outcome. This is not from evading shots. Right?