Author Topic: Guide: General BSP stuff III  (Read 68886 times)

Kyuuchi

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Re: Attention: New Mappers
« Reply #60 on: April 11, 2010, 08:42:15 AM »
Digital Paint: Paintball2 is not a jump mod..

T3RR0R15T

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Re: Attention: New Mappers
« Reply #61 on: April 11, 2010, 09:43:41 AM »
Here is the jump community, they know how to make it: http://q2jump.wireplay.co.uk/

Narga

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Re: Attention: New Mappers
« Reply #62 on: December 18, 2010, 03:23:50 AM »
Where do I download Arghrad's sun lighting? How do I create skies with those mountains in the horizon?

T3RR0R15T

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Re: Attention: New Mappers
« Reply #63 on: December 18, 2010, 06:32:31 AM »
Your bsp should come with arghrad. It not, you can use this bsp: ftp://otb-server.de/pub/BSP%20-%20Map%20Editor/BSP_setup.exe

Chef-Killer

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Re: Attention: New Mappers
« Reply #64 on: December 18, 2010, 07:03:10 AM »
How do I create skies with those mountains in the horizon?
Add "sky" "###" to the worldspawn and create sky brushes (there're a few sky textures with default sky settings). ### options:
unit1_ = Orange sunset sky
pbsky1 = cloudy sky
pbsky2 = sky with sun
pbsky3 = starry sky
pbsky4 = bright sunrise by hills
riverscape1 = mountains & river
arctic1 = snowy mountains and ocean
sand = desert

Narga

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Re: Attention: New Mappers
« Reply #65 on: December 18, 2010, 11:52:32 AM »
Add "sky" "###" to the worldspawn and create sky brushes (there're a few sky textures with default sky settings). ### options:
unit1_ = Orange sunset sky
pbsky1 = cloudy sky
pbsky2 = sky with sun
pbsky3 = starry sky
pbsky4 = bright sunrise by hills
riverscape1 = mountains & river
arctic1 = snowy mountains and ocean
sand = desert

How do I do that? I try but it says "no subdierectories in pak [No subdierectories in pack[]...

When ever I try to delete the characters in the quotes, asks me to unload a texture directory, I unload two dirrectories, then the 3rd time it shows up, it says "no textures loaded". What am I doing wrong?

Narga

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Re: Attention: New Mappers
« Reply #66 on: December 18, 2010, 11:53:29 AM »
Your bsp should come with arghrad. It not, you can use this bsp: ftp://otb-server.de/pub/BSP%20-%20Map%20Editor/BSP_setup.exe

How do I know if I have arghrad?

T3RR0R15T

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Re: Attention: New Mappers
« Reply #67 on: December 18, 2010, 12:44:13 PM »
Make a final compile. If it makes the light, you have it.

Narga

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Re: Attention: New Mappers
« Reply #68 on: December 18, 2010, 01:31:35 PM »
Make a final compile. If it makes the light, you have it.

I did the normal quality one and it was all black. I did the high quality one and I could see clearly.

Chef-Killer

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Re: Attention: New Mappers
« Reply #69 on: December 18, 2010, 01:42:42 PM »
Press esc, press e, select worldspawn, klick +, add sky for key and riverscape1 (e.g.) for value (like "sky" "riverscape1").

Now the second step, it has nothing to do with the first one. Load your pball textures, choose a sky texture and make your wanted skybrush with it.

Stoor

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Re: Attention: New Mappers
« Reply #70 on: April 15, 2012, 06:01:43 PM »
i need help i am done with me map but i don't know what to do.... and how to get a server Please Help Me..

Narga

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Re: Attention: New Mappers
« Reply #71 on: April 15, 2012, 06:56:55 PM »
When you're done, do a final compile (you can do the high quality one if your computer can handle it).

To get the map on a server, make a thread about it. If server admins like it, they'll put it up on their beta servers until you relese a complete version of the map.

twilightsparkl

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Re: Guide: General BSP stuff III
« Reply #72 on: May 12, 2013, 02:33:16 PM »
The entity website is down. I found a list of entities here: http://www.digitalpaint.org/v2/docs/ents.html#worldspawn

And if I make a huge box for my sky brush, won't that mess up my leaks? I don't really understand what I'm supposed to do, am I supposed to just make a big box and slap a texture on it for my sky? I can't download Aghrads sun lighting because the website is down.
« Last Edit: May 12, 2013, 02:55:19 PM by twilightsparkl »

T3RR0R15T

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Re: Guide: General BSP stuff III
« Reply #73 on: May 12, 2013, 02:56:53 PM »
1. Entity website: http://digitalpaint.org/v2/docs/ents.html
2. Use never a big box around the map to fix a leak.

twilightsparkl

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Re: Guide: General BSP stuff III
« Reply #74 on: May 12, 2013, 05:15:55 PM »
I know that but I'm wondering what do I use for a skybox if I'm not allowed to use a big box. Plus if I use a big box for a skybox that makes everything dark.

I added this key to worldspawn but it doesn't do anything. I did make a convex box and applied a skybox texture which worked, but I don't know how to make a large concave box that doesnt darken everything.

« Last Edit: May 12, 2013, 05:41:52 PM by twilightsparkl »

ViciouZ

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Re: Guide: General BSP stuff III
« Reply #75 on: May 12, 2013, 05:38:59 PM »
Oh, you do sorta make a box for the sky, use sky textures (or set sky and light flags manually) to fix it being dark, but just use the brushes to make a ceiling/high walls on your map, not a big box around your map. Basically, put the lid on the box that is your map, instead of putting your map inside a bigger box. The actual "skybox" shows through the brushes. Once you see it in-game it will make more sense :)

twilightsparkl

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Re: Guide: General BSP stuff III
« Reply #76 on: May 12, 2013, 05:44:05 PM »
How would I add light flags to it? So basically I just make 4 walls and 2 floors to make a custom box?

ViciouZ

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Re: Guide: General BSP stuff III
« Reply #77 on: May 12, 2013, 05:45:33 PM »
Well, hopefully your map has floors and walls. You just make the ceiling out of sky. Don't worry about how close it is to the player. Forget what I said about light flags, just chose the "sky1" texture from the textures menu.

twilightsparkl

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Re: Guide: General BSP stuff III
« Reply #78 on: May 12, 2013, 06:06:47 PM »
Wow, it worked like a charm! Thanks!

DooCi

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Re: Guide: General BSP stuff III
« Reply #79 on: July 22, 2013, 08:44:52 AM »
How are you doing on my map twilight?