Author Topic: Elevators  (Read 6124 times)

DeadZero0

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Re: New Map -
« Reply #20 on: July 07, 2007, 10:29:56 AM »
that skecth made my day, you have no idea =D

jitspoe

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Re: New Map -
« Reply #21 on: July 09, 2007, 11:14:07 AM »
There actually is an elevator entity in quake2.  I've never messed with it, though.  I've heard it's kind of complicated.

cusoman

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Re: New Map -
« Reply #22 on: July 11, 2007, 02:29:54 PM »
Heist seams like it would be a great map. for the elevator idea you could look at 2fort5, which has an elevator in the fort, as soon as you get on it moves.  maybe you could get the maker to give you the exact entities and keys and such u need. idk if anyone said this but a basement would be pretty cool with storage boxes and stuff, could offer an underground route to the flag. just ideas.
-Cusoman

Chef-Killer

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Re: New Map -
« Reply #23 on: July 12, 2007, 10:36:23 AM »
It is a
> "func_plat"
with
> "height" "..."
> "speed" "..."

I also used it in my latest map, but it is a very easy entity. It isn't kind of complicated, thats why i think you mean something else.

cusoman

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Re: New Map -
« Reply #24 on: July 12, 2007, 10:47:37 AM »
well the func_plat could work, just put it in a big shaft(rectangle), and doors would be nice but not neccessary. the elevator thing is do-able, but if u do it, 2 floors and a basement would be cool. the elevator could take u to all 3, plus 
normal stairs and stuff, plus outside routes to get to all 3 floors without even being in the building first. this level could be very interesting.

Clockwork

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Re: New Map -
« Reply #25 on: July 13, 2007, 05:14:11 AM »
I dunno, just throwing this idea to you, but if you decide not to do an elevator, u could just make a section of wall look like one, throw an our of order sign on it and put in some stairs...

Eiii

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Re: New Map -
« Reply #26 on: July 13, 2007, 02:47:28 PM »
There actually is an elevator entity in quake2.  I've never messed with it, though.  I've heard it's kind of complicated.
http://dplogin.com/forums/index.php?topic=7388.msg81374#msg81374 <- They're not that tough, but doing one that looks really good would be a problem.

Krewzer_

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Re: New Map -
« Reply #27 on: July 13, 2007, 11:43:57 PM »
routez has an elevator with call buttons and all. As mentioned the platform is easier for most maps. The elevator uses the func_train enity and you could make it go to any floor you would like but it will need a trigger to call it to that foor. The elevator is not as smooth as the platform but that might just be a speed setting. gamedesign.net has tutorial on elevators which is where I learned it from.  I had a map started which had 6 floors the elevator would go to, only problem was that if someone else called the elevator it would go to that floor instead.
2fort5 using a func_plat
the doors can be set not to open until the elevator gets to that floor, but I can't remember how at the moment. Anyway if an elevator is what you need it can certainly be done.

Eiii

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Re: New Map -
« Reply #28 on: July 14, 2007, 01:35:41 AM »
It's easy enough to get doors to open when the elevator gets to a floor- what I can't figure out is how to get them to close when it leaves, which would require the editing of targets.

Apocalypse

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Re: New Map -
« Reply #29 on: July 14, 2007, 07:06:39 AM »
What you should do for an elevator since it goes to a different floor if you press it would be make it so you can get on top and climb the ropes holding it if you could make the ropes.

Eiii

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Re: New Map -
« Reply #30 on: July 14, 2007, 01:50:41 PM »
That'd also be very hard, if not impossible.

EDIT: I was thinking wrong. That'd be really easy.

Apocalypse

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Re: New Map -
« Reply #31 on: July 15, 2007, 08:06:58 AM »
Now you're just getting confusing eii.

y00tz

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Elevators
« Reply #32 on: July 15, 2007, 11:51:50 AM »
This is from the discussion from Heist,  I want to keep that about the map so I'm moving it here, plus it's good for search reference.

KnacK

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Re: Elevators
« Reply #33 on: July 15, 2007, 06:34:15 PM »
Along the same lines as an elevator, how about a vertical conveyor system like they use in parking garages for valets?

A conveyor belt runs vertically and every few feet there is a ledge on it to step on to take you to whatever floor.  You just jump off when you are at where you want to be.

y00tz

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Re: Elevators
« Reply #34 on: July 15, 2007, 06:36:23 PM »
Hmm.  How could it be implemented? 

Along the same line, with less fancy logistics, in my map terminal I had a horizontal 'conveyor belt' that was set to slick so that once you got on it felt like you sped up.

Any ideas for mastering the y axis?

Eiii

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Re: Elevators
« Reply #35 on: July 15, 2007, 10:29:06 PM »

Apocalypse

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Re: Elevators
« Reply #36 on: July 16, 2007, 09:23:55 AM »
Knack's idea sounds pretty good by the way you might want to put the very first post back.