Author Topic: Starting with Autocockers  (Read 2339 times)

oddjob

  • VM-68
  • Posts: 110
Starting with Autocockers
« on: April 02, 2005, 11:02:45 AM »
I hate when I get new maps and all of them start with autocockers. Please switch it up and use like carbines/traccers/spyders.....

jitspoe

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  • Autococker
  • Posts: 18802
Re: Starting with Autocockers
« Reply #1 on: April 02, 2005, 12:53:01 PM »
Agreed.  I really hate all-auto maps.  I think paintball is actually the most fun when played with low-end weapons (stingray or lower).

Eiii

  • Autococker
  • Posts: 4595
Re: Starting with Autocockers
« Reply #2 on: April 03, 2005, 02:21:27 AM »
hm... Carbine or lower.
Jits, you could easily prevent starting with autocockers, or having more than two on a map, right?
(hint, hint)

jitspoe

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Re: Starting with Autocockers
« Reply #3 on: April 03, 2005, 03:38:23 AM »
I could add a voteable "max weapon" or something.  That'd be particularly useful if everyone wants to PGP, so they don't have to worry about accidentally picking up weapons or some newbtard joining the game and using guns.

Eiii

  • Autococker
  • Posts: 4595
Re: Starting with Autocockers
« Reply #4 on: April 03, 2005, 11:36:50 AM »
... or, you could make 'expert' work.

jitspoe

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  • Autococker
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Re: Starting with Autocockers
« Reply #5 on: April 03, 2005, 02:36:02 PM »
It doesn't?

LAN@wasted

  • PGP
  • Posts: 29
Re: Starting with Autocockers
« Reply #6 on: April 03, 2005, 03:05:57 PM »
it does.

Eiii

  • Autococker
  • Posts: 4595
Re: Starting with Autocockers
« Reply #7 on: April 03, 2005, 09:32:10 PM »
Wrong.

jitspoe

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  • Autococker
  • Posts: 18802
Re: Starting with Autocockers
« Reply #8 on: April 03, 2005, 11:52:13 PM »
It works.  I just tested it.

Eiii

  • Autococker
  • Posts: 4595
Re: Starting with Autocockers
« Reply #9 on: April 04, 2005, 03:03:10 PM »
You've got that extra-special server build, remember?
Okay, time for me to test it.