Author Topic: Siege Map Entities  (Read 3511 times)

Clockwork

  • Stingray
  • Posts: 75
Siege Map Entities
« on: April 05, 2007, 04:19:28 PM »
Just a couple of questions, when making a siege map, how do u set which spawn points are for attackers/defenders, same with bases, how i set attacker/defender?

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Siege Map Entities
« Reply #1 on: April 05, 2007, 04:30:29 PM »
First, in the "worldspawn" entity you need to set:

Code: [Select]
"gamemode" "8"
"maxteams" "2"
"team1" "red"
"team2" "blue"

Don't put a "teamnumber" key in the base entity. That will screw things up.

Clockwork

  • Stingray
  • Posts: 75
Re: Siege Map Entities
« Reply #2 on: April 05, 2007, 05:48:37 PM »
lol, umm, i dont want to say automanically cause u already tpold me nothin is auto, but will that do it for me?

Eiii

  • Autococker
  • Posts: 4595
Re: Siege Map Entities
« Reply #3 on: April 05, 2007, 06:00:25 PM »
Do what, exactly? It  won't automatically assign teams to the spawns, or bases. The compiler knows nothing about your map. It won't do anything for you.

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Siege Map Entities
« Reply #4 on: April 05, 2007, 06:32:47 PM »
It  won't automatically assign teams to the spawns.

Forgot about that. Oops. Yea, you'd put this in the spawn entities:
Code: [Select]
"teamnumber" "1"
and
Code: [Select]
"teamnumber" "2"
respectively

There is only 'one' base in a siege map so you don't need to specify a teamnumber for it. In fact, I think I would screw stuff up.

Clockwork

  • Stingray
  • Posts: 75
Re: Siege Map Entities
« Reply #5 on: April 05, 2007, 06:40:57 PM »
lol, zorch, hat post confused me

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Siege Map Entities
« Reply #6 on: April 05, 2007, 06:49:31 PM »
Sorry. By spawn entities I mean the "info_player_deathmatch" entities. The "teamnumber" is the key in the entity.

Clockwork

  • Stingray
  • Posts: 75
Re: Siege Map Entities
« Reply #7 on: April 05, 2007, 07:01:03 PM »
yea yea i know that, but if i add teamnumber to the spawn entities. wont it mean that 1 team is ALWAYS attacking/defending and it never changes?

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Siege Map Entities
« Reply #8 on: April 05, 2007, 07:09:04 PM »
No. Thats just how you separate the teams. :)

Clockwork

  • Stingray
  • Posts: 75
Re: Siege Map Entities
« Reply #9 on: April 05, 2007, 07:10:00 PM »
oh i see, thats what i needed to know, thanks for that

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Siege Map Entities
« Reply #10 on: April 05, 2007, 10:38:08 PM »
In siege mode, the teams alternate every round.  So teamnumber 1 will be defending one round, then attacking the next.  I can't remember which one starts off defending, though.

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Siege Map Entities
« Reply #11 on: April 05, 2007, 10:43:28 PM »
I can't remember which one starts off defending, though.

Haha, it gets really confusing when you are trying to see if a 3-way siege will work.

Clockwork

  • Stingray
  • Posts: 75
Re: Siege Map Entities
« Reply #12 on: April 06, 2007, 12:26:27 AM »
3 way siege? wow, u know, im not even gonna try that....

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Siege Map Entities
« Reply #13 on: April 06, 2007, 08:24:19 AM »
Don't even bother trying a 3-way. I made a very small simple map (a square) to see if it would work. So far, no luck.

Fullmetal_Steeb

  • 68 Carbine
  • Posts: 353
Re: Siege Map Entities
« Reply #14 on: July 24, 2007, 05:16:00 PM »
does the base cover the area where the defending team CAN go, or where they CAN'T?

edit: bump!
« Last Edit: July 24, 2007, 05:45:50 PM by Fullmetal_Steeb »

Eiii

  • Autococker
  • Posts: 4595
Re: Siege Map Entities
« Reply #15 on: July 24, 2007, 06:02:40 PM »
I don't know, but it's REALLY EASY for you to set up a test map and try some things out. Experimenting won't kill you.

P!nk

  • Autococker
  • Posts: 948
_
« Reply #16 on: July 24, 2007, 06:18:12 PM »
Post removed
« Last Edit: July 26, 2010, 02:11:06 AM by P!nk »

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Siege Map Entities
« Reply #17 on: July 24, 2007, 09:44:50 PM »
does the base cover the area where the defending team CAN go, or where they CAN'T?

If the defending team hits the base entity, they die because they where "Fleeing the fort." So, put it where they cannot go.

Eiii

  • Autococker
  • Posts: 4595
Re: Siege Map Entities
« Reply #18 on: July 24, 2007, 09:53:42 PM »
I don't know, but it's REALLY EASY for you to set up a test map and try some things out. Experimenting won't kill you.
well jesus. sorry for using the forums to help make a better map. i thought they were for helping noobs, but apparently theyre for being a jerkoff to newer people. I should have learned the first couple times the older players/mappers screwed with me.
I would have told you if I knew, but I didn't. Instead, I tried to tell you not to come to the forums every time you come across something that you don't know how to do. A lot can be achieved by experimenting. Then, there's the forum search. A ton of questions get asked and re-asked, and that could be avoided if more people searched. It all just amounts to more cluttering on the forum, which isn't really a huge deal but it bugs me anyway. :3
* Eiii REALLY thinks we need a huge FAQ thread...

Fullmetal_Steeb

  • 68 Carbine
  • Posts: 353
Re: Siege Map Entities
« Reply #19 on: July 24, 2007, 11:13:20 PM »
For one thing, I didn't even start this topic, so don't blame me for the clutter it has caused.