Author Topic: BUG: Paintball crashes en masse  (Read 1154 times)

headhunter

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BUG: Paintball crashes en masse
« on: June 06, 2005, 03:45:01 PM »
Hello.

I've just downloaded paintball, but it barely runs.
When I start it and want to change the options it's guaranteed
to crash within 1 minute inside the gui while changing something.
For example, I want to rebind "Throw Grenade", klick the existing bind
and enter F and it's gone.
I change from window mode to fullscreen the same happens sometimes.
Dito for all other gui options.
The only "solution" is to change one thing, hope it works, and save the
config then.

Inside the game it isn't behaving much better.
The mouse is really weird. It's shaky (like your hand had the worst kind of
Parkinsons disease) and really odd.. it's hard to describe the exact
behaviour. Just imagine your mouse cursor on drugs, this should get
closest to the expierenced behaviour.

My system is OK, I can play quake2 and other games just fine.
Update: All of a sudden I can change menu items..
Update2: Now the mouse gets also shaky when i click on the "Play" button.
Ingame it has already worked for a second or two, then i pressed tab to
show the scoreboard and it was bad again.

I don't know which information to post about my system.. I just paste
the paintball starting output.
Thanks for answers in advance :)

Code: [Select]
[jojo] [...Quake2/paintball2] ./paintball2
Paintball 2 -- Version 3.21+r0.16
execing configs/config.cfg
Console initialized.

------- sound initialization -------
sound sampling rate: 11025
------------------------------------
------- Loading ref_glx.so -------
LoadLibrary("./ref_glx.so")
ref_gl version: PB2GL 0.14
Using libGL.so for OpenGL...Initializing OpenGL display
...setting mode 6: 1024 768
Using XFree86-VidModeExtension Version 2.2
I: got 8 bits of red
I: got 8 bits of blue
I: got 8 bits of green
I: got 24 bits of depth
I: got 0 bits of alpha
I: got 8 bits of stencil
------------------------------------
====== Paintball II Initialized ======

recursive shutdown

jitspoe

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  • Posts: 18802
Re: BUG: Paintball crashes en masse
« Reply #1 on: June 06, 2005, 05:56:24 PM »
Oh... the Linux build.  I hate developing on Linux.  It's so freaking inconsistent.  Could you do me a favor and grab the source, make it, and run the debug executable with gdb to see where it's crashing?  The mouse has something to do with DGA mouse - setting in_dgamouse to 1 should fix it, unless your system doesn't support it, then you're pretty much screwed -- haven't found a way around this.  I think I'm going to switch over to the SDL base for the next release and see if that works better.

Out of curiosity, which quake2 build are you using?