Author Topic: [Feature]Breathing + Adrenaline  (Read 1820 times)

FusSioN

  • Autococker
  • Posts: 603
[Feature]Breathing + Adrenaline
« on: January 20, 2014, 11:40:49 PM »
Topic is connected to http://dplogin.com/forums/index.php?topic=6399.0

This could be a good feature, for more realistic play. Here is how it works:

People running for long periods of time, could breath faster (sound and a moving head animation), then going into adrenaline mode, works like Slow-Mo.....

Same as jumping for long periods of time, and strafing.
Also a players' status can be displayed on their helmet icon or team icon on the HUD.

Thanks.

BASEBALLDUDE

  • Autococker
  • Posts: 703
Re: [Feature]Breathing + Adrenaline
« Reply #1 on: January 21, 2014, 08:30:09 AM »
No, we don't need that. Gameplay is fine as is. If we want to make it more realistic, just remove strafe jumping, right? But that'll never happen because it's a huge part of the game. Jitspoe should focus on other things

not_payl_obviously

  • 68 Carbine
  • Posts: 415
Re: [Feature]Breathing + Adrenaline
« Reply #2 on: January 21, 2014, 08:44:29 AM »
+1 for jitspoe implementing slow-motion is multiplayer game. I'm sure this only involves slowing down whole world.

Quote
This could be a good feature, for more realistic play. Here is how it works:
Right, we were trying to be realistic with going usually 50mph and removing fall damage.

Clipz

  • Committee Member
  • Autococker
  • Posts: 1497
Re: [Feature]Breathing + Adrenaline
« Reply #3 on: January 21, 2014, 12:26:18 PM »
-100 this idea is dumb.

ViciouZ

  • Map Committee
  • Autococker
  • Posts: 2227
Re: [Feature]Breathing + Adrenaline
« Reply #4 on: January 21, 2014, 12:37:56 PM »

Rick

  • Map Committee
  • Autococker
  • Posts: 2190
Re: [Feature]Breathing + Adrenaline
« Reply #5 on: January 21, 2014, 03:18:13 PM »
Jitspoe really needs to hurry up and integrate TF2 classes so Viciouz can go medic and uber me.