Author Topic: FastBreak Beta3...  (Read 4630 times)

jitspoe

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Re: FastBreak Beta3...
« Reply #20 on: April 18, 2007, 04:39:06 PM »
Oh, and I forgot to mention -- entities without a gamemode set show up in ALL game modes, so that problematic spawn is going to be there for everything.

b00nlander

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Re: FastBreak Beta3...
« Reply #21 on: April 19, 2007, 12:24:00 AM »
umm jitspoe - its a DM-spawn, so it will only spawn in the (2?) DM-modes, won't it?  Else there would be no reason to have 2 different spawn entities...

jitspoe

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Re: FastBreak Beta3...
« Reply #22 on: April 19, 2007, 12:20:27 PM »
Quote
It has no game mode and so shouldn't ever span anyone there in game.
No game mode = gamemode 0 = present in every game mode.  info_player_deathmatch is just a generic spawn point and is used for spawns in all game modes.

MosEz

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Re: FastBreak Beta3...
« Reply #23 on: July 20, 2007, 03:35:33 AM »
what happened to that map ? :(

Deranged

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Re: FastBreak Beta3...
« Reply #24 on: September 22, 2007, 10:09:25 AM »
what happened to that map ? :(

..good question.

Apocalypse

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Re: FastBreak Beta3...
« Reply #25 on: September 23, 2007, 07:33:50 AM »
Deranged please don't revive old threads.

Deranged

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Re: FastBreak Beta3...
« Reply #26 on: September 23, 2007, 10:23:41 AM »
Under two months since the last post is hardly old. And I would like to know what happened to this map, seeing as the creator is still active.

James

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Re: FastBreak Beta3...
« Reply #27 on: September 25, 2007, 12:14:48 PM »
Haven't seen anything other than the pics you've posted. The only thing I can say is I like see new things (IE bunkers that aren't just crates, barrels, or wooden walls with a whole in it.)

Also I don't like the textures, but I don't really care about that.