Author Topic: Siege castle bug  (Read 1833 times)

Spook

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Siege castle bug
« on: September 15, 2007, 12:19:04 AM »
Messing around in siege castle: I jumped to the top battlements of the castle by using a circle double jump off the battlements in one of the turrets. with this demo, it shows the downfall of getting up there. enjoy


http://zilla-clan.net/upload/957875

Apocalypse

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Re: Siege castle bug
« Reply #1 on: September 15, 2007, 07:56:43 AM »
Spook finally found something he couldn't get out of :P

nightryder

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Re: Siege castle bug
« Reply #2 on: September 15, 2007, 02:29:56 PM »
fov lsd

Spook

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Re: Siege castle bug
« Reply #3 on: September 16, 2007, 01:18:23 PM »
http://www.savefile.com/files/1060858

that's the actual jump now

Sonny

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Re: Siege castle bug
« Reply #4 on: September 17, 2007, 06:13:28 AM »
wow spook. nice fov :D
my favourite jumps on this caslte. And a bug.


If i get more time i can send more jumps.



edit: wow_002 dont works.

Spook

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Re: Siege castle bug
« Reply #5 on: September 17, 2007, 06:24:29 AM »
lol.dm2 isn't a bug, because you can jump up there using it as a ramp. i have it recorded already, and i jump all the way up there

wow_002 is pretty common anyways

Sonny

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Re: Siege castle bug
« Reply #6 on: September 17, 2007, 06:28:05 AM »
I hang on this ramp. ya and look at my edit. wow_002 isnt the right demo :(

Eiii

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Re: Siege castle bug
« Reply #7 on: September 17, 2007, 10:02:25 AM »
You can always un-upload it.

jitspoe

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Re: Siege castle bug
« Reply #8 on: September 20, 2007, 10:05:43 AM »
I thought I had clip brushes covering that completely.  Guess not.  I'd like to re-make that map at some point to add more attack paths.  If I do, I'll fix it then.

Sonny

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Re: Siege castle bug
« Reply #9 on: September 20, 2007, 10:14:25 AM »
thanks