Author Topic: VC#  (Read 787 times)

ViciouZ

  • Map Committee
  • Autococker
  • Posts: 2227
VC#
« on: September 23, 2007, 12:52:30 PM »
http://www.viciouz.co.uk/other/viciouz-inet.zip

hehehehehehehe

visual c# express edition 2005 rawks

y00tz

  • Autococker
  • Posts: 2742
Re: VC#
« Reply #1 on: September 23, 2007, 01:28:37 PM »
You finally started making stuff with the book you got?

edit:  Fix the toolstrip mouseovers, and delimit the html to get the title, instead of using the URL base.

ViciouZ

  • Map Committee
  • Autococker
  • Posts: 2227
Re: VC#
« Reply #2 on: September 23, 2007, 01:29:11 PM »
Yeah, that was part a guide and then i went off track with it a bit and made a few modifications.

Eiii

  • Autococker
  • Posts: 4595
Re: VC#
« Reply #3 on: September 23, 2007, 03:29:36 PM »
C# is meh. It gives you lots to work with, but the executables take up lotsa memory while running. Nice for prototyping or something, but I'd use something else for actual things to distribute.

sk89q

  • Global Moderator
  • Autococker
  • Posts: 1049
Re: VC#
« Reply #4 on: September 24, 2007, 10:08:39 PM »
I agree. Same with the rest with .NET. Same with Java. Ickies. (Although the default native widgets for .NET redraw MUCH MUCH faster than Java's ugly, incorrect, and slow native widgets.)