Author Topic: Anyone Tried Tread3D?  (Read 1709 times)

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Anyone Tried Tread3D?
« on: July 08, 2005, 03:30:35 PM »
http://www.planetquake.com/tread/

It looks pretty feature-rich, but I don't know of anybody who uses it.  If I recall correctly, it natively supports concave brushes.  I think I might have to try it out.

Eiii

  • Autococker
  • Posts: 4595
Re: Anyone Tried Tread3D?
« Reply #1 on: July 09, 2005, 06:05:00 PM »
Hm... looks like we may have to compress the textures into .paks, just for this.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Anyone Tried Tread3D?
« Reply #2 on: July 09, 2005, 09:36:10 PM »
It requires pak files?  Bah.

Eiii

  • Autococker
  • Posts: 4595
Re: Anyone Tried Tread3D?
« Reply #3 on: July 10, 2005, 08:26:27 AM »
Well, I assume. Also, can someone provide a mirror? Fileplanet is being evil to me.

CoNFiNeD

  • Guest
Re: Anyone Tried Tread3D?
« Reply #4 on: July 27, 2005, 04:00:57 PM »
I got tread3d, now how do i use brushes and load the textures in?

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Anyone Tried Tread3D?
« Reply #5 on: July 27, 2005, 04:30:41 PM »
I haven't tried it yet, so I don't know.

Eiii

  • Autococker
  • Posts: 4595
Re: Anyone Tried Tread3D?
« Reply #6 on: July 28, 2005, 05:45:08 AM »
Well, try. I would've already, but I'm on a laptop here. A crappy laptop.