Author Topic: Water Error...  (Read 1476 times)

Magical-Tree

  • Stingray
  • Posts: 88
Water Error...
« on: November 17, 2007, 05:50:58 PM »
Anybody have any idea what may be causing this?
I've looked around this area for brushes that arn't suposed to be there, and have come up with nothing...

Anyone?



~MT

Spook

  • Autococker
  • Posts: 2542
Re: Water Error...
« Reply #1 on: November 17, 2007, 06:07:49 PM »
Mysterious brushes come out of nowhere sometimes, take a look at pbcup_pforest for an example. Try copying your map into a new grid, that fixed the problem for me when it happened awhile back.

Magical-Tree

  • Stingray
  • Posts: 88
Re: Water Error...
« Reply #2 on: November 17, 2007, 06:08:53 PM »
That's a bit strange. So that seems to be the only way to fix this?



~MT

Spook

  • Autococker
  • Posts: 2542
Re: Water Error...
« Reply #3 on: November 17, 2007, 06:16:05 PM »
It worked for me, since the brush doesn't exist in BSP, that was the only way i found that worked.

Magical-Tree

  • Stingray
  • Posts: 88
Re: Water Error...
« Reply #4 on: November 17, 2007, 06:21:09 PM »
I'll give it a try, See what happens.



~MT

Kaos

  • VM-68
  • Posts: 201
Re: Water Error...
« Reply #5 on: November 17, 2007, 08:18:37 PM »
me and termi has had this happen to us be4 we figure out wat it was most of the times it was misalinged brushed of by 1 smallllllllll unit which cause this i had this so bad that if i cruched u couldnt see me >_<

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Water Error...
« Reply #6 on: November 19, 2007, 06:20:46 PM »
Sometimes weird stuff happens in the compiler.  Delete the brush(es) and rebuild.  If you have reflective water enabled, it might be because too many surfaces are visible.

lekky

  • Autococker
  • Posts: 2449
Re: Water Error...
« Reply #7 on: November 19, 2007, 06:22:29 PM »
Leave it like that :D