Author Topic: GGC Mapping Contest Entry: Captains of Industry  (Read 14798 times)

sk89q

  • Global Moderator
  • Autococker
  • Posts: 1049

y00tz

  • Autococker
  • Posts: 2742
Re: GGC Mapping Contest Entry: Captains of Industry
« Reply #21 on: November 11, 2007, 04:20:11 PM »
Looks good.  I wish I would have finished the urban pack in time, this texture probably would have helped you guys:

Reed

  • VM-68
  • Posts: 242
Re: GGC Mapping Contest Entry: Captains of Industry
« Reply #22 on: November 11, 2007, 04:44:51 PM »
*Shakes Fist*

DrRickDaglessMD

  • 68 Carbine
  • Posts: 376
Re: GGC Mapping Contest Entry: Captains of Industry
« Reply #23 on: November 11, 2007, 04:45:52 PM »
curse you y00tz! Of course you're welcome to the rusty punched through grilling, etc... for your urban pack, if you want it.

Dagless

KnacK

  • Global Moderator
  • Autococker
  • Posts: 3039
Re: GGC Mapping Contest Entry: Captains of Industry
« Reply #24 on: November 12, 2007, 07:33:27 AM »
wow.

This map needs to be one of the standards that maps need to base their looks on.

Bravo.

WarWulf

  • Autococker
  • Posts: 539
Re: GGC Mapping Contest Entry: Captains of Industry
« Reply #25 on: November 12, 2007, 02:44:55 PM »
very nice map Daglass *claps his paws together*

also what knack said :) glad to see better and better maps coming out for dp :)

KnacK

  • Global Moderator
  • Autococker
  • Posts: 3039
Re: GGC Mapping Contest Entry: Captains of Industry
« Reply #26 on: November 12, 2007, 03:20:46 PM »
Well WW, I am very partial to rooftop ;D

Magical-Tree

  • Stingray
  • Posts: 88
Re: GGC Mapping Contest Entry: Captains of Industry
« Reply #27 on: November 12, 2007, 04:34:29 PM »
Nice work. Had a quick run through earlyier with bots and it played pretty nice. The acctual look of this is spot on aswell, Not a easy to find mistake anywhere. Can't wait to play it on a server.

Well done. =]



~MT


Edit: I am now a Stingray. =]

QueeNiE

  • 68 Carbine
  • Posts: 435
Re: GGC Mapping Contest Entry: Captains of Industry
« Reply #28 on: November 12, 2007, 06:33:35 PM »
Can't find any mistakes?  Must not have looked hard enough ;)



The two week deadline for the maps caused this though, the mappers must have had little to no time to work through their minor errors, let alone find them.

Anyway, great map (Pulling ahead in the voting I see) and good luck with the contest.


DaRkNeSS

  • Autococker
  • Posts: 622
Re: GGC Mapping Contest Entry: Captains of Industry
« Reply #29 on: November 12, 2007, 08:04:26 PM »
Looks amazing.

XtremeBain

  • Developer
  • Autococker
  • Posts: 1470
Re: GGC Mapping Contest Entry: Captains of Industry
« Reply #30 on: November 13, 2007, 07:31:21 AM »
Let me know when you're done with the re-uploads, already uploaded two 'bad' copies to my servers... ;)

DrRickDaglessMD

  • 68 Carbine
  • Posts: 376
Re: GGC Mapping Contest Entry: Captains of Industry
« Reply #31 on: November 13, 2007, 08:20:09 AM »
The BSP is finalised now, the last change to that was posted before the deadline - the subsequent change was just the missing low-res ctp texture that we didn't realise wasn't in the zip. It's good to go for all server admins, hopefully we can get some good playtesting in before the playtest vote!

cheers,

Dag

S8NSSON

  • Autococker
  • Posts: 709
Re: GGC Mapping Contest Entry: Captains of Industry
« Reply #32 on: November 16, 2007, 02:10:00 PM »
This map just crashes DP on me with no info available.

MINUS 5!!!

ok...here's the error when trying to load this map...

Code: [Select]
<?xml version="1.0" encoding="UTF-16"?>
<DATABASE>
<EXE NAME="paintball2.exe" FILTER="GRABMI_FILTER_PRIVACY">
    <MATCHING_FILE NAME="3dfxgl.dll" SIZE="142336" CHECKSUM="0x1A953C17" BIN_FILE_VERSION="1.1.0.1" BIN_PRODUCT_VERSION="1.1.0.1" PRODUCT_VERSION="3Dfx OpenGL 1.1 For Quake(TM)" FILE_DESCRIPTION="3Dfx Interactive, Inc. OpenGL DLL" COMPANY_NAME="3Dfx Interactive, Inc." PRODUCT_NAME="OpenGL For Quake(tm)© and Windows®  95" FILE_VERSION="3Dfx OpenGL 1.1 For Quake(TM)" ORIGINAL_FILENAME="opengl32.dll" INTERNAL_NAME="opengl32.dll" LEGAL_COPYRIGHT="Copyright © 3Dfx Interactive, Inc. 1996" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x10004" VERFILETYPE="0x3" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.1.0.1" UPTO_BIN_PRODUCT_VERSION="1.1.0.1" LINK_DATE="11/17/1997 00:52:27" UPTO_LINK_DATE="11/17/1997 00:52:27" VER_LANGUAGE="English (United States) [0x409]" />
    <MATCHING_FILE NAME="MSVCP70.DLL" SIZE="487424" CHECKSUM="0xA1196A39" BIN_FILE_VERSION="7.0.9064.0" BIN_PRODUCT_VERSION="7.0.9064.0" PRODUCT_VERSION="7.00.9064.0" FILE_DESCRIPTION="Microsoft (R) C++ Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft (R) Visual C++" FILE_VERSION="7.00.9064.0" ORIGINAL_FILENAME="MSVCP70.DLL" INTERNAL_NAME="MSVCP70.DLL" LEGAL_COPYRIGHT="Copyright (C) Microsoft Corporation. 1981-2000" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x79579" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="7.0.9064.0" UPTO_BIN_PRODUCT_VERSION="7.0.9064.0" LINK_DATE="11/29/2000 11:12:36" UPTO_LINK_DATE="11/29/2000 11:12:36" VER_LANGUAGE="English (United States) [0x409]" />
    <MATCHING_FILE NAME="msvcr70.dll" SIZE="307200" CHECKSUM="0x52A42D68" BIN_FILE_VERSION="7.0.9064.0" BIN_PRODUCT_VERSION="7.0.9064.0" PRODUCT_VERSION="7.00.9064.0" FILE_DESCRIPTION="Microsoft (R) C Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft (R) Visual C++" FILE_VERSION="7.00.9064.0" ORIGINAL_FILENAME="MSVCR70.DLL" INTERNAL_NAME="MSVCR70.DLL" LEGAL_COPYRIGHT="Copyright (C) Microsoft Corporation. 1981-2000" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x548FA" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="7.0.9064.0" UPTO_BIN_PRODUCT_VERSION="7.0.9064.0" LINK_DATE="11/29/2000 11:07:27" UPTO_LINK_DATE="11/29/2000 11:07:27" VER_LANGUAGE="English (United States) [0x409]" />
    <MATCHING_FILE NAME="paintball2.exe" SIZE="413696" CHECKSUM="0xF7C25300" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="06/05/2007 21:42:49" UPTO_LINK_DATE="06/05/2007 21:42:49" />
    <MATCHING_FILE NAME="pthreadVC.dll" SIZE="81971" CHECKSUM="0x76452F98" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="11/02/2004 12:36:08" UPTO_LINK_DATE="11/02/2004 12:36:08" />
    <MATCHING_FILE NAME="q2a3d.dll" SIZE="372736" CHECKSUM="0x1AE188E1" BIN_FILE_VERSION="0.9.9.192" BIN_PRODUCT_VERSION="3.23.0.0" PRODUCT_VERSION="pb2/q2 v3.23+" FILE_DESCRIPTION="q2 openAL engine" PRODUCT_NAME="Quake 2" FILE_VERSION="0.9.9.192" ORIGINAL_FILENAME="q2a3d.dll" LEGAL_COPYRIGHT="Copyright © 2003" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="0.9.9.192" UPTO_BIN_PRODUCT_VERSION="3.23.0.0" LINK_DATE="05/06/2007 07:17:54" UPTO_LINK_DATE="05/06/2007 07:17:54" VER_LANGUAGE="English (United Kingdom) [0x809]" />
    <MATCHING_FILE NAME="Quake2.exe" SIZE="393216" CHECKSUM="0x6A069B65" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="07/22/2005 08:23:59" UPTO_LINK_DATE="07/22/2005 08:23:59" />
    <MATCHING_FILE NAME="ref_pbgl.dll" SIZE="409600" CHECKSUM="0x6D2D805" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="06/05/2007 21:42:24" UPTO_LINK_DATE="06/05/2007 21:42:24" />
    <MATCHING_FILE NAME="serverbrowser.exe" SIZE="77824" CHECKSUM="0xA3921D72" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="01/02/2007 23:58:42" UPTO_LINK_DATE="01/02/2007 23:58:42" />
    <MATCHING_FILE NAME="uninst.exe" SIZE="58553" CHECKSUM="0xB0DD0D59" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="01/24/2006 18:42:15" UPTO_LINK_DATE="01/24/2006 18:42:15" />
    <MATCHING_FILE NAME="pball\gamex86.dll" SIZE="339968" CHECKSUM="0xD3809EAD" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="06/05/2007 21:43:00" UPTO_LINK_DATE="06/05/2007 21:43:00" />
</EXE>
<EXE NAME="kernel32.dll" FILTER="GRABMI_FILTER_THISFILEONLY">
    <MATCHING_FILE NAME="kernel32.dll" SIZE="984576" CHECKSUM="0xF0B331F6" BIN_FILE_VERSION="5.1.2600.3119" BIN_PRODUCT_VERSION="5.1.2600.3119" PRODUCT_VERSION="5.1.2600.3119" FILE_DESCRIPTION="Windows NT BASE API Client DLL" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Windows® Operating System" FILE_VERSION="5.1.2600.3119 (xpsp_sp2_gdr.070416-1301)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xF9293" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.3119" UPTO_BIN_PRODUCT_VERSION="5.1.2600.3119" LINK_DATE="04/16/2007 15:52:53" UPTO_LINK_DATE="04/16/2007 15:52:53" VER_LANGUAGE="English (United States) [0x409]" />
</EXE>
</DATABASE>

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: GGC Mapping Contest Entry: Captains of Industry
« Reply #33 on: November 16, 2007, 03:25:39 PM »
Try deleting 3dfxgl.dll and disabling 3d audio, if you have it enabled.

Playah

  • 68 Carbine
  • Posts: 485
Re: GGC Mapping Contest Entry: Captains of Industry
« Reply #34 on: November 16, 2007, 03:43:22 PM »
For me the map 'remenissions' does the same. The first few times i got an error while loading "players/textures/ghost/doomguy.dm2" or something similar. Trying it later again, it crashed with no info available. The game also does crash with spook&termis new map.

webhead

  • Committee Member
  • Autococker
  • Posts: 1185
Re: GGC Mapping Contest Entry: Captains of Industry
« Reply #35 on: December 02, 2007, 03:37:54 AM »
wow. how do you get so good at mapping.

that's right, a period, not a question mark. more indicative of a state of awe.

Sonny

  • 68 Carbine
  • Posts: 380
Re: GGC Mapping Contest Entry: Captains of Industry
« Reply #36 on: December 02, 2007, 08:58:49 AM »
skillz

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: GGC Mapping Contest Entry: Captains of Industry
« Reply #37 on: January 03, 2008, 08:27:05 PM »
Well, this is long overdue, but I went through and made my traditional demo review/revision suggestion.  When you posted your prizes it reminded me that I hadn't done that yet.