Author Topic: Problem with balls, and compiling  (Read 1565 times)

Orsos

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Problem with balls, and compiling
« on: October 21, 2007, 02:15:11 AM »
Ok I've got a new problem. When I shoot in the wall it just bounces back. And when I shoot in objects I put in it just go thrue.  >:(
Another problem is... When I compile it can't find some images. Those are:
rt, bf, lf, ft, up, dn.

blaa

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Re: Problem with balls, and compiling
« Reply #1 on: October 21, 2007, 02:19:44 AM »
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Those are:
rt, bf, lf, ft, up, dn.

Arent these the sky box files? Maybe you use sky what you dont have in your dp.

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When I shoot in the wall it just bounces back

You have got some settings set that way. Sorry cant help you how to disable it.

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And when I shoot in objects I put in it just go thrue.
Did you add some flag to those objects (like did you hit s and selected some things in the menu)?

sk89q

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Re: Problem with balls, and compiling
« Reply #2 on: October 21, 2007, 02:36:30 AM »

ViciouZ

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Re: Problem with balls, and compiling
« Reply #3 on: October 21, 2007, 03:19:02 AM »
What value did you set for sky? I'm guessing it's "sky"=="" at the moment.

Orsos

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Re: Problem with balls, and compiling
« Reply #4 on: October 21, 2007, 05:53:42 AM »
excrement.. another problem I have done everything with those balls now when I want to save map its saiys ''Nothing to save...
Map must have at least one world brush!'' <- wtf :S

y00tz

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Re: Problem with balls, and compiling
« Reply #5 on: October 21, 2007, 07:15:31 AM »
Sounds like he made a map FULL of sky brushes...

Orsos

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Re: Problem with balls, and compiling
« Reply #6 on: October 21, 2007, 08:20:02 AM »
Thats fine now xD Yeh I made all in Sky :S lol :P

Apocalypse

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Re: Problem with balls, and compiling
« Reply #7 on: October 21, 2007, 08:27:09 AM »
If it was all sky it wasn't going through it you just cant see when it hits sky brushes.

jitspoe

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Re: Problem with balls, and compiling
« Reply #8 on: October 24, 2007, 12:38:28 PM »
Sounds like you deleted your worldspawn entity.