Author Topic: Center flag map problem  (Read 1302 times)

Burt_Gummer

  • Stingray
  • Posts: 63
Center flag map problem
« on: August 08, 2005, 11:40:22 AM »
I have just got into mapping, and with a lot of help from CoBo, I was able to get a basic map created, but I want it to be a center flag game.  Here is my problem:

I have created the map correctly, and created the entity for the flag and set it's properties correctly so that it is a neutral flag and set the worldspawn properties so that the game is a 1 flag game.

When I test the map in DP, all of the objects appear correctly, but the flag does not show up where I put it in the center of the map.

Note - I have not created bases yet.

Cobo

  • Autococker
  • Posts: 1362
Re: Center flag map problem
« Reply #1 on: August 08, 2005, 12:57:50 PM »
are you testing the map in 1-flag mode?

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Center flag map problem
« Reply #2 on: August 08, 2005, 01:13:32 PM »
You have to set the gamemode for the worldspawn and the flag entities.  In this case, they'd all be 2.

http://www.planetquake.com/digitalpaint/v2/docs/ents.html#gamemode

To support different modes, you will need to set ctfmode at the console before loading the map: ctfmode 1 = 1-flag, ctfmode 2 (default) = 2 flag.

Burt_Gummer

  • Stingray
  • Posts: 63
Re: Center flag map problem
« Reply #3 on: August 08, 2005, 02:29:57 PM »
Ok.  I am new at making DP maps (although I have become fluent with 3ds Max 7 - go figure, lol), and thanks to CoBo, I might have a good map for you all to try out in about a week or so.