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OpenGL on Windows Vista
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Topic: OpenGL on Windows Vista (Read 11431 times)
pinobot
VM-68
Posts: 146
Re: OpenGL on Windows Vista
«
Reply #40 on:
August 12, 2006, 09:44:07 PM »
OpenGL Now Natively Supported in Windows Vista
http://www.dailytech.com/article.aspx?newsid=3760
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IronFist
Autococker
Posts: 1304
_
«
Reply #41 on:
August 12, 2006, 10:16:57 PM »
Post removed
«
Last Edit: July 25, 2010, 10:45:38 PM by IronFist
»
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jitspoe
Administrator
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Posts: 18802
Re: OpenGL on Windows Vista
«
Reply #42 on:
August 14, 2006, 01:07:14 PM »
That'll make cheat detection fun because everybody will have different OpenGL ICD's...
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Eiii
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Posts: 4595
Re: OpenGL on Windows Vista
«
Reply #43 on:
August 14, 2006, 01:11:44 PM »
I won't if you don't revive any more threads.
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maxpower
VM-68
Posts: 170
Re: OpenGL on Windows Vista
«
Reply #44 on:
October 11, 2006, 07:51:38 PM »
What you expect its MicroSoft. All they do is change the GUI, and their coders end up meddling things up cause they dont know what they are doing.
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TinMan
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Posts: 1347
Re: OpenGL on Windows Vista
«
Reply #45 on:
October 11, 2006, 08:26:29 PM »
I was trying out Vista x64, had the nvidia drivers installed and all, the OpenGL was awesome for games. I was playing tremulous and the hud area let me see through walls!
<3 glitches in beta software
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jitspoe
Administrator
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Posts: 18802
Re: OpenGL on Windows Vista
«
Reply #46 on:
October 12, 2006, 11:01:47 AM »
Built-in wallhacks? I guess they do need to provide
some
incentive for people to use it.
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TinMan
Autococker
Posts: 1347
Re: OpenGL on Windows Vista
«
Reply #47 on:
October 12, 2006, 02:25:12 PM »
Haha, it wasn't all good like that though, not having a health or ammo display was a real pain.
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OpenGL on Windows Vista