Author Topic: OpenGL on Windows Vista  (Read 11431 times)

pinobot

  • VM-68
  • Posts: 146
Re: OpenGL on Windows Vista
« Reply #40 on: August 12, 2006, 09:44:07 PM »
OpenGL Now Natively Supported in Windows Vista
http://www.dailytech.com/article.aspx?newsid=3760

IronFist

  • Autococker
  • Posts: 1304
_
« Reply #41 on: August 12, 2006, 10:16:57 PM »
Post removed
« Last Edit: July 25, 2010, 10:45:38 PM by IronFist »

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: OpenGL on Windows Vista
« Reply #42 on: August 14, 2006, 01:07:14 PM »
That'll make cheat detection fun because everybody will have different OpenGL ICD's...

Eiii

  • Autococker
  • Posts: 4595
Re: OpenGL on Windows Vista
« Reply #43 on: August 14, 2006, 01:11:44 PM »
I won't if you don't revive any more threads.

maxpower

  • VM-68
  • Posts: 170
Re: OpenGL on Windows Vista
« Reply #44 on: October 11, 2006, 07:51:38 PM »
What you expect its MicroSoft. All they do is change the GUI, and their coders end up meddling things up cause they dont know what they are doing.

TinMan

  • Autococker
  • Posts: 1347
Re: OpenGL on Windows Vista
« Reply #45 on: October 11, 2006, 08:26:29 PM »
I was trying out Vista x64, had the nvidia drivers installed and all, the OpenGL was awesome for games. I was playing tremulous and the hud area let me see through walls!
<3 glitches in beta software

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: OpenGL on Windows Vista
« Reply #46 on: October 12, 2006, 11:01:47 AM »
Built-in wallhacks?  I guess they do need to provide some incentive for people to use it.

TinMan

  • Autococker
  • Posts: 1347
Re: OpenGL on Windows Vista
« Reply #47 on: October 12, 2006, 02:25:12 PM »
Haha, it wasn't all good like that though, not having a health or ammo display was a real pain.