It's probably not a good map for every mode it supports, it was a learning experience just making it and fun testing it.
The 1 flag jail spawn is an easy fix.
That last step only throws you off if you run into the leading edge... come on it can't be 100% newb friendly, where's the fun in that?
The roof: There's not much to do up there anyway, and camping up there will probably cost a capture more often than saving one so I think I'm gonna leave that area accessible. I should have gotten down and looked at someone up there, is it that hard to see people up there? I probalby have my gamma turned up to high (what a exploit). The sky has a small amount of light already but I'll add some more. I haven't played with arghrad so I guess it's time to learn, I assume shadows would be possible and I think that'd be cool. I check out that link, thank you.
Glowing barrel ooze: Pfftt you're no fun.. that's radioactive nuclear fusion coolant... all paintball fields have them! I'll just use the ooze for all of them... the ooze doesn't default with the light setting.
I like how they glow and light up the wall, I was thinking of using them for the main source of light sometime. Like Cobo's tunnels could be lit with "glowing ooze".
Maybe not related too well to paintball, but I thought they looked good.
Crusher: I have to look at it again, I thought I had them all removed. I may have to change it to a platform to get rid of the startup error... it's was done according to Rust's tutorial, but I'll try to get the path_corner error fixed.
Thanks for the comments.