We are pleased to announce the initial release of ioPaintball!
ioPaintball is stand alone version of the original Q3PB (Quake3 Paintball) mod for Quake3.
Unfortunately for the community, the source code for the Q3PB mod was lost, but development on the gaming engine is continuing.
In the future, the complete code base will be rewritten from top to bottom so that bug fixes, enhancements, and future functionality can be included in the all encompassing code base.
The gameplay is similar to that of the popular Digital Paintball 2 standalone game with a few minor differences:
- Double Jumping has been removed
- There is a different ball-flight system
- You can carry an extra pod to reload your hopper from
This stand alone game is 100% free, built completely with OpenArena GPL'd content and ioquake3 engine source code. And, since the game is stand alone, you do not have to have an original copy of Q3 in order to play this game.
Mappers can use the popular Q3Radiant mapping software with the mapping essentials pack to create maps to add back to the IO-Paintball community.
The current ioPaintball team is:
ViciouZ - media management, distribution, coding
y00tz - planning, web design (soon)
XtremeBain - server hosting, occasional coding
KnacK - public relations
Additional credit goes to:
woekele - sorting out coding issues
Etrigan - distribution help
And to all our beta testers!
Currently, we are looking for additional members of the team:
Mappers
Modelers
Server owners
Coders
The initial release will become available to the public at 6PM GMT on the 11th of November 2007, at the GlobalGamersCenter IRC Anniversary party. For a countdown timer, go to
http://www.viciouz.co.uk/q3pb/A complete web site detailing all of the specific features and screenshots of ingame play will be up shortly. To check out the original Q3PB mod, go to
http://hosted.planetquake.gamespy.com/q3pball/You can contact us at #iopaintball on irc.gg-center.net for any more information.
Here is a preview of Q3PB:
Stay tuned!