Author Topic: new map in progress  (Read 17319 times)

Cobo

  • Autococker
  • Posts: 1362
new map in progress
« on: August 14, 2005, 08:03:17 PM »
so i started a new map.
it is:
-1 flag
-2 flags
-koth
-pong

the map is almost done, but half of it is empty and i dont know what else to put.
i have some sshots, here they are...

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: new map in progress
« Reply #1 on: August 14, 2005, 08:43:15 PM »
Looks good for pong, but you'll need a lot more bunkers and some alternate paths for the other modes.

Cobo

  • Autococker
  • Posts: 1362
Re: new map in progress
« Reply #2 on: August 15, 2005, 12:35:20 AM »
im thinking of making like caves or underground tunnels for secondary path.
i have two ideas for the map so tell me which one you like.

here are two screenshots.

those brown things represents the entraces of the caves.
the red line is one idea, the idea is to put 2 caves that goes from the middle to the base.

the blue one is just one cave that goes underground and takes you to the other side. this one might be useless so im thinking maybe the red one.

i could also make all caves to connect.
so....
???

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: new map in progress
« Reply #3 on: August 15, 2005, 12:42:52 AM »
That would work, except I think you should make the entrance be in the back of the base, like into that little hut thing, otherwise there's still only one main entrance into the base (through the crate pile).  The blue path could be useful for confusing the enemy -- you run into the cave an they expect you to come out of the red entrance, but instead you come out in the middle and shoot 'em in the back or something.

Cobo

  • Autococker
  • Posts: 1362
Re: new map in progress
« Reply #4 on: August 15, 2005, 11:22:57 AM »
well i dont think it is possible to make the entrace on the hut because the hut is too small.
maybe if i did the entrace on top of the base so that way you just jump to get the flag. but you couldnt go back into the cave.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: new map in progress
« Reply #5 on: August 15, 2005, 12:36:20 PM »
I think it would be better to have it so you can easily get into and out of the cave.  Perhaps put the entrance right on top of the hut?

agent-hwk

  • VM-68
  • Posts: 178
Re: new map in progress
« Reply #6 on: August 15, 2005, 05:35:27 PM »
looks good so far

loial21

  • Autococker
  • Posts: 2807
Re: new map in progress
« Reply #7 on: August 15, 2005, 07:59:19 PM »
Let me know when I can look at it.

Cobo

  • Autococker
  • Posts: 1362
Re: new map in progress
« Reply #8 on: August 16, 2005, 12:29:42 PM »
well i started to make the caves, i have only done the ones that are 2 so i still have to make the ones that join the caves.
the entrace of the cave that goes to the base looks very unnatural, so i have to work on them a little more.

ZeroLegend

  • VM-68
  • Posts: 161
Re: new map in progress
« Reply #9 on: August 16, 2005, 02:56:28 PM »
looks like a weird golf course...

Cobo

  • Autococker
  • Posts: 1362
Re: new map in progress
« Reply #10 on: August 16, 2005, 04:01:13 PM »
golf course??

SdC.Captin

  • VM-68
  • Posts: 118
Re: new map in progress
« Reply #11 on: August 16, 2005, 04:25:55 PM »
i liked the first one now lets play this one


also he added some
"Secrets" they are pretty cool

IronFist

  • Autococker
  • Posts: 1304
_
« Reply #12 on: August 16, 2005, 04:28:11 PM »
Post removed
« Last Edit: July 25, 2010, 11:12:40 PM by IronFist »

Cobo

  • Autococker
  • Posts: 1362
Re: new map in progress
« Reply #13 on: August 16, 2005, 05:37:19 PM »
im making a final compile so i can release the test, but its taking forever, it has 10016 numportals.

Cobo

  • Autococker
  • Posts: 1362
Re: new map in progress
« Reply #14 on: August 16, 2005, 06:37:17 PM »
ahhhhhh!!!!!
the compile doesnt advance.
it stopped on here:
---- vis ----
testlevel = 4
reading C:\bsp\quake2\pball\mapfiles\bok.bsp
reading C:\bsp\quake2\pball\mapfiles\bok.prt
3023 portalclusters
10045 numportals
0...1...2...3...4...5...6...7...8...9... (171)
0...1...2...3...

and hasnt advanced

Cobo

  • Autococker
  • Posts: 1362
Re: new map in progress
« Reply #15 on: August 16, 2005, 07:17:06 PM »
oh no.
i accidentaly pressed a button and skipped some stuff.
im compiling again

Dirty_Taco

  • Map Committee
  • Autococker
  • Posts: 1630
_
« Reply #16 on: August 16, 2005, 08:14:31 PM »
Post removed
« Last Edit: July 26, 2010, 01:14:19 AM by Dirty_Taco »

Cobo

  • Autococker
  • Posts: 1362
Re: new map in progress
« Reply #17 on: August 16, 2005, 08:26:17 PM »
:) the compiler just advanced a little

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: new map in progress
« Reply #18 on: August 16, 2005, 08:41:44 PM »
I was wondering that myself -- the map doesn't look complex enough to have that many numportals.

Cobo

  • Autococker
  • Posts: 1362
Re: new map in progress
« Reply #19 on: August 16, 2005, 09:39:09 PM »
what exactly are the numportals and how can i reduce them?