Author Topic: New map: Freedom - by JopeZz  (Read 27010 times)

cusoman

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Re: Freedom: beta 3
« Reply #20 on: December 21, 2007, 12:08:21 AM »
LOL @ y00tz

Looking forward to it Eiii ;) Really I would like to see how you would do fish.
-Cusoman

Zorchenhimer

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Re: Freedom: beta 3
« Reply #21 on: December 21, 2007, 01:18:11 AM »
I donno about Eii, but mine would look like this:



:D

no, this is not mine...

sk89q

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Re: Freedom: beta 3
« Reply #22 on: December 21, 2007, 02:10:31 AM »
Eiii and I tested it for a while earlier (but not 'play-test'). The two ships on the sides seem to be one-time use only (intended?), and the cannons are not too useful. The grenades thrown through the left one explodes over the front of the first building directly across. Grenades going through the right cannon hit the sky, bounce against the offending team's castle, flies back at you, but explodes in the middle.

Having the jumps as the main way to get in is interesting, but I wonder how it will be played.

DrRickDaglessMD

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Re: Freedom: beta 3
« Reply #23 on: December 21, 2007, 07:30:45 AM »
I've only had a quick go, but I got an overall positive impression. The fish are hilarious!

The most immediate problem I've seen is the blue raft intesects the bank at the red jetty very badly when it floats over there.

- Dagless

Sonny

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Re: Freedom: beta 3
« Reply #24 on: December 21, 2007, 07:53:14 AM »
2 sexy for dp²

Kaos

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Re: Freedom: beta 3
« Reply #25 on: December 21, 2007, 02:50:00 PM »
i found some things pretty small cant explain how there happening but here u go



Eiii

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Re: Freedom: beta 3
« Reply #26 on: December 21, 2007, 03:06:24 PM »
The most immediate problem I've seen is the blue raft intesects the bank at the red jetty very badly when it floats over there.

It killed me when I rode it. :<
Also, the fish can kill you.

Also, what's up with the box that's hollow with a mist'd lid? It really only lets someone hide and not be seen or killable. :\

EDIT: http://dplogin.com/forums/index.php?topic=10835
« Last Edit: December 21, 2007, 06:23:52 PM by Eiii »

jitspoe

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Re: Freedom: beta 3
« Reply #27 on: December 25, 2007, 11:19:16 PM »
I don't like the flag placement.

a) It's hard to find at first.
b) It's in a small, cramped room with not many attack points.  Too easy to defend.

Also, the main double doors seems to be the primary way to into the base and is really easy to defend.

For the most part the map runs pretty well, but I found a couple spots where the r_speeds were really high.

justcall

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New map: Freedom - by JopeZz
« Reply #28 on: April 05, 2008, 01:24:05 PM »
This should be final version of this map..

Added:second flag (cap)
          new way to base (something like "high bd" in pp1)
          automatically boats
          and more..

Screenshots:


mid


base


second flag


new way


new way and 2nd flag

And lower  r_speeds than in beta3:







Download: http://loluploads.com/989077 

Chef-Killer

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Re: New map: Freedom - by JopeZz
« Reply #29 on: April 06, 2008, 05:52:50 AM »
Why you didn't use the old threads?

I don't think, the map should be final released yet.


R_speeds, grr . . . :-\


What did you or JopeZz map here? Looks crazy :D


And this doesn't look realy clean ;)

jitspoe

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Re: Freedom: Beta 2
« Reply #30 on: April 09, 2008, 02:13:38 PM »
Merging these threads together.

T3RR0R15T

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Re: New map: Freedom - by JopeZz
« Reply #31 on: April 09, 2008, 02:31:49 PM »
Is it beta4 or final now?

JopeZz

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Re: New map: Freedom - by JopeZz
« Reply #32 on: April 10, 2008, 06:31:39 AM »
I think it should be final version, however I can release freedom1.bsp later :D

justcall

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zimtstern

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Re: New map: Freedom - by JopeZz
« Reply #34 on: April 13, 2008, 08:08:46 AM »
jopezzzzz <3 prolandr ftw jopezz stop playing and build maps:)

vojtaso

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Re: New map: Freedom - by JopeZz
« Reply #35 on: April 14, 2008, 11:21:54 AM »
Gj jopeZz! This is raly good map... CG

i_am_a_pirate

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Re: New map: Freedom - by JopeZz
« Reply #36 on: April 14, 2008, 01:00:13 PM »
the furniture still needs to be smaller

jitspoe

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Re: New map: Freedom - by JopeZz
« Reply #37 on: May 01, 2008, 07:00:25 PM »
I would keep the freedom.bsp name if you release fixes.  That way there aren't two of the same map floating around.  Just bug all the server admins to use the newest version.

I found a couple bugs in the map - for one, there's a place where you can get stuck.  Another is that reflective water way in the back of the base is visible from almost everywhere - in fact, most of the map is visible from almost everywhere.  Not sure if you did a full vis or not, but it could stand to have some tweaking done for visibility blocking.  I've attached a demo.  I went ahead and put the map up on the dplogin/ev1 servers, but it would be cool if you could fix these things.

Edit: Also, according to the gamemode in the worldsapwn, the map supports KOTH, but I couldn't find any kind of hill or flag in that mode.

BASEBALLDUDE

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Re: New map: Freedom - by JopeZz
« Reply #38 on: August 29, 2013, 06:13:44 PM »
Great map! luv it

MaTzeMR

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Re: New map: Freedom - by JopeZz
« Reply #39 on: August 30, 2013, 01:54:49 AM »
We all do