Author Topic: func_rotating?  (Read 2480 times)

Eiii

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func_rotating?
« on: August 19, 2005, 03:06:41 AM »
It occurs to me that there is no func_rotating on the entity list (at least for BSP). Jits said it still existed. I tried adding it to the list myself, but I have no clue how that all works, so it didn't go too well. Does anyone?

IronFist

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_
« Reply #1 on: August 19, 2005, 07:16:01 AM »
Post removed
« Last Edit: July 25, 2010, 11:12:24 PM by IronFist »

Eiii

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Re: func_rotating?
« Reply #2 on: August 19, 2005, 12:42:37 PM »
That's func_door_rotating. I want just func_rotating.

http://www.gamedesign.net/node/24#func_rotating

jitspoe

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Re: func_rotating?
« Reply #3 on: August 19, 2005, 12:43:35 PM »
Did you do it properly?  Use an origin brush, set the axis, and all that?

Cobo

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Re: func_rotating?
« Reply #4 on: August 19, 2005, 01:28:15 PM »
jitspoe why dont you make an updated version of all dp entities.

Eiii

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Re: func_rotating?
« Reply #5 on: August 19, 2005, 01:35:38 PM »
There's no func_rotating on the entity list. It caused a compilation error when I tried to use one.

jitspoe

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Re: func_rotating?
« Reply #6 on: August 19, 2005, 02:04:59 PM »
jitspoe why dont you make an updated version of all dp entities.
It's on the todo list.

Murdock

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Re: func_rotating?
« Reply #7 on: August 20, 2005, 12:46:46 AM »
Hmm.. I think I figured it out..

I don't know if this is necessary, but I edited the pb2ents_b5.c file in the ..\bsp\pball2\entity folder to include these lines:

/*QUAKED func_rotating (0 .5 8) ? START_ON REVERSE TOUCH_PAIN STOP
*/


Then I made my brushes, applied func_rotating, made the middle thing an Origin, etc. I included a cheesy map to demonstrate. Ignore the fact that the design, textures and lighting sucks.
« Last Edit: August 20, 2005, 04:06:12 AM by Murdock »

Cobo

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Re: func_rotating?
« Reply #8 on: August 20, 2005, 08:02:02 AM »
i just downnloaded something called qeradiant, im not sure if it can support dp but it can open .map files, on the program it is very easy to place entities because you just click, slect an entity and the entity is created (it doesnt has some of the dp entities)
anyway i think it has the func_rotating.
i still havent been able to figgure the program completely but from what i know i can say that it is very easy to use.