Author Topic: Quake3 Source Released  (Read 5251 times)

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802

Cobo

  • Autococker
  • Posts: 1362
Re: Quake3 Source Released
« Reply #1 on: August 19, 2005, 02:29:23 PM »
... doesnt opens

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Quake3 Source Released
« Reply #2 on: August 19, 2005, 02:36:24 PM »
Because too many people are trying to download it.  What do you expect? :)

Cobo

  • Autococker
  • Posts: 1362
Re: Quake3 Source Released
« Reply #3 on: August 19, 2005, 02:38:22 PM »
lol pasted it on the web browser it works now.... but since i dont know what it is im not going to download it :P

loial21

  • Autococker
  • Posts: 2807
Re: Quake3 Source Released
« Reply #4 on: August 19, 2005, 04:57:38 PM »
blah!! q4!!

Eiii

  • Autococker
  • Posts: 4595
Re: Quake3 Source Released
« Reply #5 on: August 20, 2005, 02:06:26 PM »
fileplanet said it was 5.5 MB?

Dirty_Taco

  • Map Committee
  • Autococker
  • Posts: 1630
_
« Reply #6 on: August 21, 2005, 05:27:48 AM »
Post removed
« Last Edit: July 26, 2010, 01:14:06 AM by Dirty_Taco »

IronFist

  • Autococker
  • Posts: 1304
_
« Reply #7 on: August 21, 2005, 02:50:50 PM »
Post removed
« Last Edit: July 25, 2010, 11:12:08 PM by IronFist »

loial21

  • Autococker
  • Posts: 2807
Re: Quake3 Source Released
« Reply #8 on: August 21, 2005, 10:18:53 PM »
No way Taco! We can't have that - I'd have to recode all my wallhack menus, not to mention my in-client aimbot development will be slowed...

oh, wait, this is a public forum. dammit!

Just another reason to ban such talk and or behavior.

toM|vendettA

  • 68 Carbine
  • Posts: 335
Re: Quake3 Source Released
« Reply #9 on: November 03, 2005, 06:48:01 PM »
Thatd be so hot, dt.

BSoD

  • Stingray
  • Posts: 51
Re: Quake3 Source Released
« Reply #10 on: November 04, 2005, 11:13:22 AM »
Erm.. converting to quake3 would bring better graphics and more hacks..
Most of the older hackers have dropped out of the scene (Quake1, Quake2, etc) so hence less hacks. By converting to Quake3 there would be more hacks because thats one of the most popular mediums to begin your hacking on..

loial21

  • Autococker
  • Posts: 2807
Re: Quake3 Source Released
« Reply #11 on: November 13, 2005, 12:31:55 AM »
q4 code is out.

y00tz (Unvalidation)

  • Guest
Re: Quake3 Source Released
« Reply #12 on: November 14, 2005, 09:28:24 PM »
Umm. Q3, if done well would lower the framerate, besides Jitspoe has done something great here, this game has gfx equivalent to Q3...pk3's are overrated, bsp's for Q2 are about equal.  Q3 is loaded with hacks too.  Could you get Punkbuster compatible with DP? I think so, but it's still not great.

And umm...Q4 code is out? Haha, not unless you're a reverse engineer.

IronFist

  • Autococker
  • Posts: 1304
_
« Reply #13 on: November 15, 2005, 09:30:17 AM »
Post removed
« Last Edit: July 25, 2010, 11:03:52 PM by IronFist »

S8NSSON

  • Autococker
  • Posts: 709
Re: Quake3 Source Released
« Reply #14 on: November 15, 2005, 10:03:37 AM »
Q4 SDK, i think he means.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Quake3 Source Released
« Reply #15 on: November 15, 2005, 01:09:50 PM »
We'll get new compilers eventually...

loial21

  • Autococker
  • Posts: 2807
Re: Quake3 Source Released
« Reply #16 on: November 15, 2005, 06:29:17 PM »
all ready mods for q4 there are.

Eiii

  • Autococker
  • Posts: 4595
Re: Quake3 Source Released
« Reply #17 on: November 15, 2005, 08:03:45 PM »
That doesn't mean they released the source...

loial21

  • Autococker
  • Posts: 2807
Re: Quake3 Source Released
« Reply #18 on: November 16, 2005, 12:29:23 AM »
and your point? IDK sorry ???  :-[

was this not a MOD once?

Eiii

  • Autococker
  • Posts: 4595
Re: Quake3 Source Released
« Reply #19 on: November 16, 2005, 09:13:55 AM »
This is a mod. I'm pretty sure you don't know what you're talking about...