I've had a few requests to completely dump support for the old q2 map format when I implement a new level format. This may not affect my decision, but I'm curious what people think. Before you vote, take into consideration the pros and cons of keeping the old format:
Pros:
- Obviously, you'd have all the old classic maps to play.
- It's probably easier to make the Q2 maps than it will be to make maps in the new format.
Cons:
- The quality of most of the old maps is, to put it simply, crap. Even Quake1 has better maps than most of the paintball2 maps.
And the pros and cons of using solely a new map format:
Pros:
- The new maps could be regulated and require a thorough testing/review process before they are allowed on public servers.
- We can severely jack up the standards so people will be inspired by quality maps, and not make crappy maps inspired by other crappy maps.
- We can implement new features that require mapper cooperation, such as area location entities and bot waypoints.
- From a coding perspective, it might mean less work to maintain and thus faster releases and all that.
Cons:
- The new maps will be much more detailed and have higher polygon counts, and thus won't be suitable for some of the old systems people are still playing paintball2 on. You'd probably need a system that could handle Half-life2 or UT2004.
- The classic maps would have to be re-made.
- There would be a period where there would only be a small handful of maps (maybe this isn't a con? Doesn't seem to be a problem for Counter-Strike).
- May result in a split in the community.
I'm sure there are lots of other pros/cons. I might edit this later.
Edit: just realized that the title of the topic and the question in the poll asked the opposite questions -- kinda confusing if you don't read carefully. I changed the subject to better match the poll question.