Author Topic: Build 15 "pre-release"  (Read 14468 times)

jitspoe

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Build 15 "pre-release"
« on: August 20, 2005, 03:07:12 AM »
http://dpball.com/files/clients/paintball2_build015_update_pretest1.exe

Some things I forgot to put in the readme:
r_reflectivewater 1 to get the pretty water
seta r_reflectivewater 1 to make it stay on.

Maps that have been tweaked to support pong:
ksplat1, ksplat2, ksplat3, anthills, chilidogs, arenaball

International keyboards are now supported, but that could mean problems for some layouts (someone on IRC wasn't able to access the console with the usual key, for example).

Edit: Keyboard fix: http://dpball.com/files/clients/paintball2_build15_keyboard_fix.zip
« Last Edit: September 14, 2005, 02:12:15 PM by jitspoe »

hauke

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Re: Build 15 "pre-release"
« Reply #1 on: August 20, 2005, 04:28:12 AM »
well... how can i open the console in the gameĀ  ???

/eDIT : now i know how i open the console thats 2keys ..... how can i change it ???
« Last Edit: August 20, 2005, 05:55:28 AM by hauke »

Eiii

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Re: Build 15 "pre-release"
« Reply #2 on: August 20, 2005, 05:29:24 AM »
{
"model" "*1"
"teamnumber" "1"
"classname" "base"
}
{
"model" "*2"
"classname" "base"
"teamnumber" "2"
}


What's all that about? I looked in the arenaball.ent file to see what you did to make it pong-compatible, but I have no clue what that is.

EDIT:
Remember my 'spaceform' map? It looks great with the rerflective water. Did I ever release the fully vised and lit version?

EDIT2:
Also, the trees look better now. <3 jits.
Aaaand... why doesn't reflectiveness work on water that's at an angle? It looks weird for the water to go from dark color to light color. Also, could you just make it so that all water is at least kinda transparant? The un-trans water is deceptive and ugly.

DianAa

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Re: Build 15 "pre-release"
« Reply #3 on: August 20, 2005, 06:37:54 AM »
...Hi guys!

when i want to install the update, there appears a error: "Unknownl error: -12543"

what is this intercourse????

SdC.Captin

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Re: Build 15 "pre-release"
« Reply #4 on: August 20, 2005, 07:41:55 AM »
wow why does xbmap look really wierd

looks soggy kinda

ZeroLegend

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Re: Build 15 "pre-release"
« Reply #5 on: August 20, 2005, 09:44:46 AM »
type gl_brightness 1   it will go back to being normal

SdC.Captin

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Re: Build 15 "pre-release"
« Reply #6 on: August 20, 2005, 10:39:31 AM »
nope i took a ss of the same stop with gl_brightness 0 and 1



still not normal looking

gohan

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Re: Build 15 "pre-release"
« Reply #7 on: August 20, 2005, 12:23:39 PM »
yeah its all well and good but the only build15 test server had intercoursetard admins who abuse there power worse than the koreans abuse there kids. its like the snipen escapaide all oiver again but worse.

N.B. the test server admin is a twat i advise you not to play on the server whole he/it is playing cos he will talk to you like excrement and abuse his powers "memi|smokey" or simular is his nick YOU HAVE BEEN WARNED

Mister_Zimbu

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Re: Build 15 "pre-release"
« Reply #8 on: August 20, 2005, 12:28:21 PM »
Seriously, STAY OFF THE BUILD 15 TEST SERVER.  The admins there are completely corrupt.  I got banned for 1) Kicking their ass, and 2) Switching teams to make things fair.

jitspoe

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Re: Build 15 "pre-release"
« Reply #9 on: August 20, 2005, 12:41:59 PM »
lol, the build 15 test server isn't even running build 15.

Eiii

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Re: Build 15 "pre-release"
« Reply #10 on: August 20, 2005, 01:39:28 PM »
Uh...

The map is wcanyon, and i'm inside the waterfall.

ZeroLegend

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Re: Build 15 "pre-release"
« Reply #11 on: August 20, 2005, 03:48:56 PM »
is there a way to change the models back? cause i keep trying and its not working

Eiii

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Re: Build 15 "pre-release"
« Reply #12 on: August 20, 2005, 06:10:13 PM »
Trying what?

ZeroLegend

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Re: Build 15 "pre-release"
« Reply #13 on: August 20, 2005, 06:18:40 PM »
nvm

SdC.Captin

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Re: Build 15 "pre-release"
« Reply #14 on: August 20, 2005, 08:17:21 PM »
lmao yall r cryin cause i kicked 2 of ya cause we were playin pong and yall didnt have build 15


lmao and umm at pbcup i had right to talk 10 on 2 and i was 68 and 9



tecqniqe


lol i was lead so i camped dont feed me bull stuff to rush on 10 vs 2


ohh ya i was on side with 2



9edit) opss forgot my friend was on tellin ppl he would kick but umm


didi he

no so be quiet cry bout it

SdC.Captin

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Re: Build 15 "pre-release"
« Reply #15 on: August 20, 2005, 08:23:15 PM »
sorry bout double post but this is diffrent "vibe"


cant get gernade friendly fire off


outta server.cfg




set PaintGrens 2 // default 2
set SmokeGrens 1 // default 1
set autojoin normal
set ffire 0
set grenadeffire 0
set timelimit 20
set fraglimit 50
set public 1

b00nlander

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Re: Build 15 "pre-release"
« Reply #16 on: August 21, 2005, 02:31:03 AM »
grenadeffire should be off if you are using that server.cfg, but be careful:  in DM mode you can still get yourself killed on own grenades

SdC.Captin

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Re: Build 15 "pre-release"
« Reply #17 on: August 21, 2005, 07:45:49 AM »
i know they are off but playing ub_cliff peple were killing them selves


i would go check restart server exec server.cfg


tried it all but idk y

Ninja12

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Re: Build 15 "pre-release"
« Reply #18 on: August 21, 2005, 10:45:03 AM »
Very good job, now come on realease the full thing...

Dirty_Taco

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« Reply #19 on: August 21, 2005, 11:36:14 AM »
Post removed
« Last Edit: July 26, 2010, 01:14:00 AM by Dirty_Taco »